Twelve Historic Games of 2000-2010
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DISCLAIMER: These are not necessarily my favorite games or even ones I've played, but games that deserve to be considered historic for this decade. Some games, while also outstanding examples have been omitted to prevent redundancy. These are in chronological order.
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Grand Theft Auto III - 2001Though the series began in the nineties, it was in the third installment that they began to take the form everybody is now familiar with. It combines an open-world exploration of the more criminal side of the city with a 3d engine to result with a formula that has not only become a winning strategy, but a standard for all open-ended games to come afterward... along with the video games' designated whipping boy for those that campaign against violent video games.
Metroid Prime - 2002Not only an outstanding transition into 3d for Metroid, but also one that really pushes the games-as-art bar significantly high despite being a mainstream release. The use of the scanner and subtle details to play up the atmosphere could probably still be considered innovative now. Other franchises that have also played up atmosphere and exploration above basic gameplay include Silent Hill: Shattered Memories, and Half Life 2.
The Embodiment of Scarlet Devil - 2002Not a big deal in the US, but it initiated a landslide in Japanese and weeaboo circles. While not the best game of them all, it redefined the series which did justice to an equally niche genre. To say Touhou became a fad would be both an understatement and an exaggeration.
Cave Story - 2004Offered an outstanding retro experience before even Capcom was paying attention to the desire for the old style games. It provided the dramatic difficulty and classic gameplay along with excellent level design and a surprisingly deep story which set a standard for retro.
Rome Total War - 2004Sets a new standard for strategy games, this game gives you an unprecedented mix between real-time strategy and turn-based strategy which highlights diplomacy like Civilization, trade and cultural evolution like Age of Empires, tactical sieges and maneuvering which expand on existing RTS conventions, and wrapped it up in a package that has inspired many cheap take-offs.
World of Warcraft - 2004MMOs like Everquest come and go, but World of Warcraft was introduced in 2004 and even now in 2010 it is still going strong with very few challengers. It is the definitive massively multiplayer experience and has been blamed for many an addiction.
Super Mario Galaxy - 2007While nothing can quite compare to the innovation of Super Mario 64 and Ocarina of Time, Super Mario Galaxy represents a stellar shift for the series into the newest generation. It is also only game to feature such emphasis on the gravity mechanic and to do it almost flawlessly. The game also marks the first time an orchestra was used for a Mario game.
Super Smash Bros Brawl - 2008Though it hasn't yet proven to possess the longevity of its predecessor, it deserves the spotlight not only for most of the same qualities possessed by the original, but also attention offered to former Nintendo franchise Metal Gear, and former Nintendo rival Sonic. Meanwhile the events building up to its release were quite historic, whether it was the polling between characters, Sakurai's PR dojo, or the three consecutive delays.
Wii Fit - 2008More so than any of Nintendo's other offerings, this is THE nongame game to play. It is a risky strategy that pays off and offers their most significant achievement in appealing to casual gamers. It deserves to be remembered if only for its innovation.
Left 4 Dead - 2008Brought to you by Valve, who gave you Portal, Half-Life 2, and Team Fortress 2... Left 4 Dead and its sequel are the biggest innovators on the co-op front, resulting in the best zombie survival experience they can offer by combining the shameless zombie hoard premise with fully fleshed out online multiplayer.
Little Big Planet - 2008The main star of the game is not the platforming, though entertaining. It is not the style, though irresistible. It is the comprehensive editor which allows players to create their own levels with almost unlimited possibilities, and then share them in a fleshed-out online scene.
Braid - 2008With gameplay, art, story, symbolism, motiffs, and puzzles that all blend into a single product, it is hard to accept Braid as merely a game. It takes a classic story of the hero searching for the princess and subverts it, and a classic sidescrolling game and subverts it with time control. Everything seems to have a deeper meaning and connection with everything else, including one theme that is too perfect for comfort. Other games that come close include Portal and World of Goo.