b3313

b3313 v0.0.3

Vyxionz

Furry programmer
Vyxionz submitted a new resource:

b3313 from memory - super mario 64 rom hack b3313

i'm back

use "map ph -f" (map plexalhallway -force) in the console if you want to play the levels
beta level in progress, which is in the door to the right. almost finished level is in the door to the left

i made thok barriers!!

credits to:
gouldron for coding my structure
vyxionz (me!)
b3313 team and nintendo

Read more about this resource...
 
A recreation of B3313, from memory, in SRB2???

Depending on which major version you remake, this could be gigantic, with lots of interesting code work. Be perfect for n64 mario bros.
 
Vyxionz updated b3313 with a new update entry:

a small technical update

this update is pretty small, but i got most of the technical work done, which includes:

red coin ids and spawners that spawn their star based on which red coin set has been collected
silver stars that function the same as red coins
new improved sonic friendly map geometry for grim green forest
a somewhat day night cycle that changes your music and sky based on your time of day
star spawners have a dotted outline of a star

to do:
code in stanley
1 up ai
build maps

enjoy the update while...

Read the rest of this update entry...
 

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