Atnae Coast Zone (AtnaeCoast.wad)

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Guitarplaya

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OK, I'm back from having the broadband down, and I've made this level.

Features:
Custom music
Multiple paths
Double gimmick in the style of JCZ
Decent length, I did this in 28 seconds
And the obvious basics (Thok barrier, Deafed rings, etc)

Sorry, Imageshack isn't working, someone else will have to post screenies :(

Last but not least, the DL link:
http://www.sendspace.com/file/fm0ldb

Have fun.
 
I must say it is an overall okay level, but there's too little enemies. And there's some graphical glitches. Also the fireshield is useless.


Most of all the space is a little too wide.






But most importantly: Nice song choice.





EDIT: To SRB2WikiSonicMaster: What's wrong with sendspace?
 
Ok, this level was AVERAGE.

The music choice was quite cool, so was the theme, but the way it was executed, was not.

First of all, lack of detail. Running through that huge area with only a couple of crawlas and a spring was really boring. You need to spend more time on your levels.

Maybe you should remake this with lots more detail, make it longer, and generally improve the gameplay.

Keep the music though.

Azure Hawk
 
Ash said:
It would be nice if you used screenshots. =|

It gives us an idea of what to expect when we download it.
Done.
se50td.png

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Eblo the Hedgehog said:

OH MY GOD KNUCKLES HAS BEEN CUT IN HALF! *shot*

Usually, that is some kind of sector issue. Are all of your same-level sectors combined? That usually eliminates the problem.
 
simsmagic said:
Eblo the Hedgehog said:

OH MY GOD KNUCKLES HAS BEEN CUT IN HALF! *shot*

Usually, that is some kind of sector issue. Are all of your same-level sectors combined? That usually eliminates the problem.

Sorry, I have no idea what is happening or how to fix it. Tried so much... Oh well.

EDIT: You won't believe this but here's the directory I found this music in:

C:/WINDOWS/system32/LoopyMusic.wav
 
Azure Hawk said:
Ok, this level was AVERAGE.

The music choice was quite cool, so was the theme, but the way it was executed, was not.

First of all, lack of detail. Running through that huge area with only a couple of crawlas and a spring was really boring. You need to spend more time on your levels.

Maybe you should remake this with lots more detail, make it longer, and generally improve the gameplay.

Keep the music though.

Azure Hawk

@Lack of detail: Fixing. Doombuilder is open as I speak.
@'That large area', um, which large area?
 
Guitarplaya said:
EDIT: You won't believe this but here's the directory I found this music in:

C:/WINDOWS/system32/LoopyMusic.wav

HA! I found the music there too! I wonder whats its there for.

EDIT: Great WAD! Too little enemies, though.
 
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