Asha's Crocodile Map Pack

[Open Assets] Asha's Crocodile Map Pack v1.3

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AshaTheCrocodile submitted a new resource:

Asha's Crocodile Map Pack - It's me. I'm the crocodile. These are all the maps I've made.

Hello! This is a collection of all the maps I've made for Ring Racers so far! I will update it whenever I complete a new Race or Battle Map! Thanks for checking it out!

Race Map 1:
View attachment 188265Endless Stairs is a cramped and vertical looping map inspired by the Desert Bus map by haya__! The map design is based on the infinitely looping staircase from Super Mario 64. It is also my first ever attempt at making a map in Ring Racers! WARNING: This map gets VERY...

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I think you might have made a mistake with file organization, as while multiple maps are listed in the post, the only map present in any form in the most recent version is Endless Stairs.
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In addition, there was a strange fault at the bottom of the stairs, and the position beam does not appear to be visible at all.
ringracers0017.gif
ringracers0018.gif
 
there was a strange fault at the bottom of the stairs
Based on the map data, that is an extra finish line that can only be ever triggered once regardless of outcome (whether be backwards or forwards, and whether it results in a FAULT or not). If the cross happens after GO, the player that crosses it first will start a full lap ahead of everyone else (it is still only a 1.5625% race-progress advantage, though).
ringracers0353.gif

the position beam does not appear to be visible at all
That is due to no valid position beam setup being found (the console / log file prints an error about that).
 
Sorry about that. The new courses and course fixes aren't showing up because I wasn't able to update the map pack until it got approved (which I've only just noticed now). I'll be posting the update right away. As far as the position beam on endless stairs goes:
I removed the one at the start (Which I originally left there thinking it would show up), but the one at the actual start line up the stairs still doesn't seem to be visible until you've gotten really close to it. I'm not sure if I can fix that sadly, but if anyone wants to modify my maps, feel free.
 
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