cookiefonster
Wiki Admin
I figured I'd make a thread about something in SRB2 that I've always been unsure how to feel about: the armageddon shield.
On a shield thoughts thread a few months back, Mystic said the following about the armageddon shield:
Are there actually lots of places where the armageddon shield is useful? I've extensively played through all the game's levels and I can only think of a few areas where it's at all useful, and even fewer where it's useful enough that I'd rather have it over a different shield (especially whirlwind, usually by far the most useful shield).
GFZ1 has the area that teaches you what the armageddon shield, with the locked-up crawlas that give you enough points for an extra life when you blow them up, DSZ1 and 2 have several areas where big crowds of mines can give you enormous score combos (like the massive swarm of mines surrounding an underwater invincibility monitor and attraction shield, for instance), Azure Temple has a few rooms with big crowds of Buggles and the room where you need to use the shield for the club emblem, and there's really not a whole lot else. Maybe you could also argue that the armageddon shield is useful in the various rooms in CEZ1 and Forest Fortress with Robo-Hoods surrounding a useful item, or the swarms of TNT in ACZ? The vitality of the armageddon shield in those areas is debatable at best, though. In some zones, the shield tends to be even detrimental—in THZ, it will tend to destroy spring shells which are useful to get to higher places, and even more insultingly, the shield's explosion makes Egg Guards more dangerous by peeling off their shields rather than killing them, which should really be changed.
I'd like to ask in this thread: are there more places that completely flew over my head where the armageddon shield's explosion somehow comes very much in handy, or was Mystic just full of nonsense when he said that? Mystic has always had a very specific view of the right way to play SRB2, and a strange habit of claiming his views were representative of the entire dev team's. He also seems to really enjoy making levels with absurd over-the-top challenges, which further puts into question the usefulness of the armageddon shield in levels he didn't make. I think the shield should just be reworked somehow, with maybe a charge ability or something, while keeping the ability to kill all nearby enemies if you're hurt.
On a shield thoughts thread a few months back, Mystic said the following about the armageddon shield:
There are actually lots of places where the armageddon shield is useful, but we intentionally don't just put the shield next to those places except in GFZ1. It's designed to make you, the player, need to figure out where the best places to use the ability are and get the maximum benefit from it.
Are there actually lots of places where the armageddon shield is useful? I've extensively played through all the game's levels and I can only think of a few areas where it's at all useful, and even fewer where it's useful enough that I'd rather have it over a different shield (especially whirlwind, usually by far the most useful shield).
GFZ1 has the area that teaches you what the armageddon shield, with the locked-up crawlas that give you enough points for an extra life when you blow them up, DSZ1 and 2 have several areas where big crowds of mines can give you enormous score combos (like the massive swarm of mines surrounding an underwater invincibility monitor and attraction shield, for instance), Azure Temple has a few rooms with big crowds of Buggles and the room where you need to use the shield for the club emblem, and there's really not a whole lot else. Maybe you could also argue that the armageddon shield is useful in the various rooms in CEZ1 and Forest Fortress with Robo-Hoods surrounding a useful item, or the swarms of TNT in ACZ? The vitality of the armageddon shield in those areas is debatable at best, though. In some zones, the shield tends to be even detrimental—in THZ, it will tend to destroy spring shells which are useful to get to higher places, and even more insultingly, the shield's explosion makes Egg Guards more dangerous by peeling off their shields rather than killing them, which should really be changed.
I'd like to ask in this thread: are there more places that completely flew over my head where the armageddon shield's explosion somehow comes very much in handy, or was Mystic just full of nonsense when he said that? Mystic has always had a very specific view of the right way to play SRB2, and a strange habit of claiming his views were representative of the entire dev team's. He also seems to really enjoy making levels with absurd over-the-top challenges, which further puts into question the usefulness of the armageddon shield in levels he didn't make. I think the shield should just be reworked somehow, with maybe a charge ability or something, while keeping the ability to kill all nearby enemies if you're hurt.