Are any files needed for opengl?

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Chaotic Chao

horns Horns HORNS
I kinda want to play srb2 looking 3d-ish, like I used to do in 1.09.4, but I don't knw how. Everytime I use opengl, srb2 lags DEATHLY, has a cyan colormap over everything, and renders the game unplayable. However, looking past this, it AT LEAST rendered how it was supposed to.

So do I need any extra files to get it to work right, or is it just the pc?
 
No. 100% No. Expect SRB2 of course. And PC (Well DUH). Mac Port same thing. Linux Port...I am not sure.
 
Kinda having the same problem, except it's Linux.SRB2 2.0.6 OpenGL doesnt launch. i tried the commandline method in the properties of a shortcut, but still no luck.
 
any output in a terminal?
Trust me Alam, I don't even wanna type in a terminal unles it's during my spare time, installing something necessary, like trying to get Yukon installed. (HOW??) I wouldn't know about launching SRB2 under a terminal anyway. I assume it's "sudo srb2 -opengl" or something.

EDIT: I had the right assumption (I think) and got this.
Compiled for SDL version: 1.2.14
Linked with SDL version: 1.2.14
Setting up SRB2...
Looking for WADs in: SRB2WADDIR,.,/usr/local/share/games/srb2,/usr/local/games/srb2,/usr/share/games/srb2,/usr/games/srb2
SRB2 v2.0.6
Z_Init: Init zone memory allocation daemon.
system memory 48MB free 48MB
W_Init: Init WADfiles.
I_StartupTimer...
Added file /usr/games/srb2/srb2.wad (5421 lumps)
Loading main config from /usr/games/srb2/srb2.wad
Added file /usr/games/srb2/zones.dta (907 lumps)
Loading main config from /usr/games/srb2/zones.dta
Added file /usr/games/srb2/sonic.plr (185 lumps)
Added file /usr/games/srb2/tails.plr (175 lumps)
Added file /usr/games/srb2/knux.plr (171 lumps)
Added file /usr/games/srb2/rings.wpn (212 lumps)
Added file /usr/games/srb2/drill.dta (182 lumps)
Added file /usr/games/srb2/soar.dta (92 lumps)
Added file /usr/games/srb2/music.dta (166 lumps)
===========================================================================
We hope you enjoy this game as
much as we did making it!
...wait. =P
===========================================================================
I_StartupGraphics...
Starting up with video driver : x11
Found 6 FullScreen Video Modes:
1280x1024 and 1152x864 and 1024x768 and 800x600 and 720x400 and 640x480 and None
hwOpen: Failed loading libGLU.so: libGLU.so: cannot open shared object file: No such file or directory
Could not load GLU Library: libGLU.so
falling back to Software mode
if you know what is the GLU library's name, use -GLUlib
Video Interface Capabilities:
Window manager
Accelerated blits HW-2-HW with Alpha
There no video memory for SDL
Current Video Mode:
320x200 at 8 bit color
Stored in system memory
Uses synchronous blits if possible
Has exclusive palette access
No hardware flipping
Nonresizable window
CPU Info: 486: 1, 586: 1, MMX: 1, 3DNow: 0, MMXExt: 0, SSE2: 1
HU_Init: Setting up heads up display.
Number of console HUD lines is now 5

executing /home/X/.srb2/config.cfg
Joystick: Saitek PLC Cyborg Force Rumble Pad
Player 1 renamed to Nyon
Default resolution: 640 x 400 (8 bits)
M_Init: Init miscellaneous info.
R_Init: Init SRB2 refresh daemon -
InitTextures...
InitSprites...
220 sprites added from file /usr/games/srb2/srb2.wad
221 sprites added from file /usr/games/srb2/sonic.plr
227 sprites added from file /usr/games/srb2/rings.wpn
228 sprites added from file /usr/games/srb2/drill.dta
229 sprites added from file /usr/games/srb2/soar.dta
added skin 'tails'
added skin 'knuckles'

InitColormaps...
Number of Extra Colormaps: 9
S_Init: Setting up sound.
I_StartupSound:
Starting up with audio driver : pulse
configured audio device with 512 samples/slice at 22khz(23ms buffer)
I_InitSound: sound module ready
Compiled for SDL_mixer version: 1.2.11
Linked with SDL_mixer version: 1.2.8
Temp Shutdown of SDL Audio System Done
I_InitMusic: Starting up with audio driver : pulse with SDL_Mixer
Reconfigured SDL Audio System with 1024 samples/slice at 44khz(23ms buffer)
I_InitMusic: music initialized
ST_Init: Init status bar.
D_CheckNetGame: Checking network game status.
Entering main game loop...
I_StartupKeyboard...
WARNING: Resolution is not aspect-correct!
Use a multiple of 320x200
Shutdown tty console
I_ShutdownMusic: shut down
I_ShutdownSound: shut down
I_ShutdownGraphics: shut down
I_ShutdownTcpDriver: shut down
Tried using the 3D opions in the video settings, but it said Software mode :P Did someone break the 3D video options?
 
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Code:
hwOpen: Failed loading libGLU.so: libGLU.so: cannot open shared object file: No such file or directory
Could not load GLU Library: libGLU.so
falling back to Software mode
if you know what is the GLU library's name, use -GLUlib
Tried using the 3D opions in the video settings, but it said Software mode :P Did someone break the 3D video options?

did you install the OpenGL Utility Library?
also, never ever run the game as root, or do I have to make a 'bug' to delete your whole OS in the next version?
 
did you install the OpenGL Utility Library?
also, never ever run the game as root, or do I have to make a 'bug' to delete your whole OS in the next version?
Would it happen to be called libglu1-mesa in the Software Center?
 
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Really, though, this is NOT a opengl disusiion topic, or a Linux topic, it's about opengl and to know if any files are needed. It matters not whether I know what Linux is or not.
 
This is Linux
ubuntu2.jpg
Old-looking version is old-looking
 
Would it happen to be called libglu1-mesa in the Software Center?

If we are talking about Debian/Ubuntu, it is libglu-mesa-dev, but the real file is in libglu-mesa package, it seems that Debian package the libGLU.so symlink in the developer package. So just install libglu-mesa-dev package so SRB2 can use OpenGL mode
 
If we are talking about Debian/Ubuntu, it is libglu-mesa-dev, but the real file is in libglu-mesa package, it seems that Debian package the libGLU.so symlink in the developer package. So just install libglu-mesa-dev package so SRB2 can use OpenGL mode
Did what I could with pictures. Installed this dev version, restarted computer, tried Apps>>Games>>SRB2 2.0.6 (OpenGL) (no picture since the screenshots wouldn't work there.) Then tried my own exectutable
Screenshot.png
and finally tried the terminal method.
Screenshot-1.png
I had to use sudo in this. I don't know the non-root term for that.
All 3 times, the start-up executable (which just explains what it's loading, and can be seen from the terminal) crashed only milliseconds after coming up. I refreshed the srb2log, and tried this again, so I could get the latest results. This is what I got. Loaded twice, to see if the menu and desktop ones were different much
stdin is not a tty, tty console mode failed
Compiled for SDL version: 1.2.14
Linked with SDL version: 1.2.14
Setting up SRB2...
Looking for WADs in: SRB2WADDIR,.,/usr/local/share/games/srb2,/usr/local/games/srb2,/usr/share/games/srb2,/usr/games/srb2
SRB2 v2.0.6
Z_Init: Init zone memory allocation daemon.
system memory 48MB free 48MB
W_Init: Init WADfiles.
I_StartupTimer...
Added file /usr/games/srb2/srb2.wad (5421 lumps)
Loading main config from /usr/games/srb2/srb2.wad
Added file /usr/games/srb2/zones.dta (907 lumps)
Loading main config from /usr/games/srb2/zones.dta
Added file /usr/games/srb2/sonic.plr (185 lumps)
Added file /usr/games/srb2/tails.plr (175 lumps)
Added file /usr/games/srb2/knux.plr (171 lumps)
Added file /usr/games/srb2/rings.wpn (212 lumps)
Added file /usr/games/srb2/drill.dta (182 lumps)
Added file /usr/games/srb2/soar.dta (92 lumps)
Added file /usr/games/srb2/music.dta (166 lumps)
===========================================================================
We hope you enjoy this game as
much as we did making it!
...wait. =P
===========================================================================
I_StartupGraphics...
Starting up with video driver : x11
Found 6 FullScreen Video Modes:
1280x1024 and 1152x864 and 1024x768 and 800x600 and 720x400 and 640x480 and None
stdin is not a tty, tty console mode failed
Compiled for SDL version: 1.2.14
Linked with SDL version: 1.2.14
Setting up SRB2...
Looking for WADs in: SRB2WADDIR,.,/usr/local/share/games/srb2,/usr/local/games/srb2,/usr/share/games/srb2,/usr/games/srb2
SRB2 v2.0.6
Z_Init: Init zone memory allocation daemon.
system memory 48MB free 48MB
W_Init: Init WADfiles.
I_StartupTimer...
Added file /usr/games/srb2/srb2.wad (5421 lumps)
Loading main config from /usr/games/srb2/srb2.wad
Added file /usr/games/srb2/zones.dta (907 lumps)
Loading main config from /usr/games/srb2/zones.dta
Added file /usr/games/srb2/sonic.plr (185 lumps)
Added file /usr/games/srb2/tails.plr (175 lumps)
Added file /usr/games/srb2/knux.plr (171 lumps)
Added file /usr/games/srb2/rings.wpn (212 lumps)
Added file /usr/games/srb2/drill.dta (182 lumps)
Added file /usr/games/srb2/soar.dta (92 lumps)
Added file /usr/games/srb2/music.dta (166 lumps)
===========================================================================
We hope you enjoy this game as
much as we did making it!
...wait. =P
===========================================================================
I_StartupGraphics...
Starting up with video driver : x11
Found 6 FullScreen Video Modes:
1280x1024 and 1152x864 and 1024x768 and 800x600 and 720x400 and 640x480 and None
Ubuntu Lucid FTW
 
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