Apply Momentum

[Open Assets] Apply Momentum v1d

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ThatCartridgeGuy

I may be a human, but I'm a goofy goober at heart!
ThatCartridgeGuy submitted a new resource:

Apply Momentum - A short and sweet solution to momentum!

Apply Momentum
This here lua addon is designed to give the player momentum by manipulating the player's current normalspeed based on their current Z position when on the ground. This, and an obvious speed cap to make sure you don't lose control of your character while moving at high speeds.

I would also like to add the fact that this momentum addon would have to be a callable function as long as you had copied the function itself, allowing for your custom...

Read more about this resource...
 
Apparently this mod DOES cause issues with rushchars. Blazes double jump ability becomes useless with it on. And causes sprite issues with marine flying... Can you take a look?
 
I forogr to share footage of my problem with super sonics speed now so uh...here
 

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ThatCartridgeGuy updated Apply Momentum with a new update entry:

== Version 1b Release! ==

Here are the key differences from the previous build:

- It applies when the player is in their super form or when the player has the speed shoes
- It applies when the player is airborne and when the player is underwater
- A table for skins that don't benefit from/already have momentum, making the momentum inaccessible to them.
- Effects have been removed for the time being, as it doesn't actually help (They may return as a separate file or function in another update).

Read the rest of this update entry...
 
ThatCartridgeGuy updated Apply Momentum with a new update entry:

== v1d Released! ==

What's new?

Hiya! It's been a while, huh? I've gone through some exams myself, and have returned to the SRB2 community to drop this update. Not much has changed from the previous version other than the fact that the code has been shortened down, and the values have been adjusted to give a bit more speed than before. Other than that, feel free to enjoy this new update and report any new errors!

Read the rest of this update entry...
 

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