Restless Dipstick
A guy that exists
So, going against my better judgement, I recently started the process of respriting Drago the Cat to essentially restart this project. However, knowing myself, what tends to happen is that I'll get several of the sprites made, finally have to learn Lua so I can code his abilities, slowly start to find it harder and harder to keep trying to stick with it, resulting in it being hard for me to keep following along, and then projects fall into limbo while I feel terrible for repeating the process once again. It's a cycle I thought I'd be able to break by just deciding to never make any character for this game. However, just seeing everything being made, as well as being unable to keep myself from wondering about how much I could do if I came back to the idea, I find myself beginning to repeat the process once again.
I think part of why I can't stop myself from feeling the need to try again is because I kinda have been able to learn something like this before. See, I have about 5 years of experience in making characters on M.U.G.E.N., and it's strange to me how I was able to stick with something like that long enough to have excelled at it, but I can't seem to do the same for Lua.
My best guess as to why this is when I think back to when I was first starting M.U.G.E.N. is that the tutorial series I learned from was instantly applicable to what it was I wanted to do. Each thing I learned directly corresponded to me visually being able to see that I'm slowly getting to where I wanted to be. I haven't gotten that experience with trying to learn Lua, as doing things like getting that "Hello World," to be printed with some small command, or reading walls and walls and walls and walls of text explaining all these things I gotta keep track of that I know I'll have to reread over and over to not forget doesn't give me that same motivational push to keep going like my first few weeks and months of M.U.G.E.N. did all those years ago. So, now that I've been able to identify just why it is I can't seem to keep myself to stick with learning Lua, I'd like to know what some of you guys have done to keep yourselves engaged in learning Lua to a point to where you all can do things like make abilities for your characters, or make entire scripted enemies, bosses, gamemodes, and so on.
I think part of why I can't stop myself from feeling the need to try again is because I kinda have been able to learn something like this before. See, I have about 5 years of experience in making characters on M.U.G.E.N., and it's strange to me how I was able to stick with something like that long enough to have excelled at it, but I can't seem to do the same for Lua.
My best guess as to why this is when I think back to when I was first starting M.U.G.E.N. is that the tutorial series I learned from was instantly applicable to what it was I wanted to do. Each thing I learned directly corresponded to me visually being able to see that I'm slowly getting to where I wanted to be. I haven't gotten that experience with trying to learn Lua, as doing things like getting that "Hello World," to be printed with some small command, or reading walls and walls and walls and walls of text explaining all these things I gotta keep track of that I know I'll have to reread over and over to not forget doesn't give me that same motivational push to keep going like my first few weeks and months of M.U.G.E.N. did all those years ago. So, now that I've been able to identify just why it is I can't seem to keep myself to stick with learning Lua, I'd like to know what some of you guys have done to keep yourselves engaged in learning Lua to a point to where you all can do things like make abilities for your characters, or make entire scripted enemies, bosses, gamemodes, and so on.
Long story short, I've realized my main issue when it comes to learning Lua is becoming unmotivated when it feels like all this stuff I'm learning isn't applicable to the things I wanna do with it, and thus, I fall off from learning it, resulting in the projects I wanna make just falling into limbo. So, what things have you guys done to keep the learning process interesting and fun enough to where you don't fall off, and eventually get to the point where you can do things like make abilities for your characters, or make other scripted stuff like enemies or bosses?
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