Well, this really isn't important enough to release in releases, hell it isn't important enough to even upload anywhere. Basically what I've done is changed a few frames to use different sprites, as a result, the old thing where you fall from a spring, and sigsegv is gone.
http://www.sendspace.com/file/vbqk9z
As for why this is usefull, I saw why today. Suppose User X is working on a mod with both a character, and a level. They put it in the same WAD. Now, evertime they save the WAD in DoomBuilder, it capitalizes all the lumpnames. They could seperate the character and the map into seperate WADs, but they could also just keep running the SOC everytime they test it until they're done.
So... if you don't know, copy all that text, place it in a new blank text file, and save it as a .soc file. Then add it exactly like you would a WAD.
Mostly useless I know, but I might as well release it.
Edit: Fixed a stupid bug User X found.
http://www.sendspace.com/file/vbqk9z
As for why this is usefull, I saw why today. Suppose User X is working on a mod with both a character, and a level. They put it in the same WAD. Now, evertime they save the WAD in DoomBuilder, it capitalizes all the lumpnames. They could seperate the character and the map into seperate WADs, but they could also just keep running the SOC everytime they test it until they're done.
So... if you don't know, copy all that text, place it in a new blank text file, and save it as a .soc file. Then add it exactly like you would a WAD.
Mostly useless I know, but I might as well release it.
Edit: Fixed a stupid bug User X found.