GemEarthBrandon
Member
Why does the floor image looks like this instead of my 256x256 image?
What? I don't understand.SRB2WikiSonicMaster said:It looks like the tutti-frutti effect. My guess is that those black areas in your texture are transparent. Am I correct? You are not allowed to have transparent areas on flats EVER.
No you are wrong too becuse the other flat image in front of the messed up flat in front of the picture is the same size as this one.Monster Iestyn said:No, I don't think it's because of any transparent parts.
If you used XWE, then listen to this; it doesn't support flats that are not 64x64 or 32x32. Am I right?
I beleive you are wrong again, editing has nothing to do with it.Monster Iestyn said:That's because that image was put in using a different editor, I think...
Or am I getting it wrong again?
GemEarthBrandon said:What? I don't understand.SRB2WikiSonicMaster said:It looks like the tutti-frutti effect. My guess is that those black areas in your texture are transparent. Am I correct? You are not allowed to have transparent areas on flats EVER.
SRB2WikiSonicMaster said:GemEarthBrandon said:What? I don't understand.SRB2WikiSonicMaster said:It looks like the tutti-frutti effect. My guess is that those black areas in your texture are transparent. Am I correct? You are not allowed to have transparent areas on flats EVER.
I believe the original flat had transparent parts, right? Well, if you do that, you're going to cause tutti-frutti when the game tries to render it. If the texture ceases being distorted in OpenGL, then yes, it is tutti-frutti.
Hyperknux said:When you add the flat, highlight it, and go to image, then go to save flat as doom flat, and it would run normally.