I've got a factory-themed match level for you lot this time. I was up late last night brainstorming this idea. In fact, I was unable to sleep because I knew if I didn't actually draw out the floor plan I'd probably forget it.
The result of using vertical texture positioning and solid invisible 3D floors to give the illusion of an actual chain link fence being there. Probably the most elaborate part of the level design. The fence texture, though it's hard to really see in this screen, is of my design.
This is what's located in the structure to the right in the previous screenshot. The slime raises and lowers, and springs are located on the bottom in case you happen to fall in.
The basic level design is finished, but there are a lot of things I'd like to do if I could just figure out how. One element I would like to add is lighting similar to that of map 92 in OpenGL mode. The only problem is those lights are stupidly bright for a level like this one. Suggestions are welcome.
The result of using vertical texture positioning and solid invisible 3D floors to give the illusion of an actual chain link fence being there. Probably the most elaborate part of the level design. The fence texture, though it's hard to really see in this screen, is of my design.
This is what's located in the structure to the right in the previous screenshot. The slime raises and lowers, and springs are located on the bottom in case you happen to fall in.
The basic level design is finished, but there are a lot of things I'd like to do if I could just figure out how. One element I would like to add is lighting similar to that of map 92 in OpenGL mode. The only problem is those lights are stupidly bright for a level like this one. Suggestions are welcome.