I'm just wondering...why do sectors that are too wide or too tall create SIGSEGVs in SRB2V2.X? That didn't happen in SRB2V1.09.4; it just showed Hall of Mirrors in the distance when a sector was too big. Hall of Mirrors sucks, but it's way better than a SIGSEGV. So why does the 2.X hate this level deformity more?