an odd bug in pretty srb2

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My OpenGL runs the game faster than my software.

Also...

Which looks better to you?

srb20003-1.png

Software

srb20004-2.png

OpenGL

Be honest.
 
Software has nicer blues in that picture, but OpenGL has way better perspective and filtering on the textures. Non-pixelation ftw
 
OpenGL looks better... Until you start throwing other translucent FOFs and sprites into that picture. ;)

Seriously, OGL mode needs an HWR_CreateDrawNodes.
 
Speaking of prettysrb2, I've been hearing much about it, is there a place where I can get it at? I tried googling it, that didn't seem to work to well, lol.
 
SSNTails said:
OpenGL looks better... Until you start throwing other translucent FOFs and sprites into that picture. ;)

Seriously, OGL mode needs an HWR_CreateDrawNodes.
Wait, what's wrong with multiple translucent FOFs and sprites?
 
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