An idea

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Geona said:
though that makes me wonder how the hell ZDoom does slopes with what you just said SSN. did they do some massive rewrite of the engine code to get it working or something?

Yes.
 
*) It's not rewritten in C++, which means if we find something cool in another Doom source port, we can most likely almost do a cut & paste job to add it.
*) Legacy had a camera.
*) Legacy was the best for internet/network play.
*) The developers are really cool guys.
 
Mystic said:
Don't forget

*) Legacy has awesome FOF support.
As far as I'm concerned, that's pretty much the make-or-break point for deciding which port it was you guys used.

Heck, instead of implementing FOFs a la Legacy, those folks at ZDOOM are thinking of (though not acting upon) rewriting the map format entirely. :P
 
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