Goldenhog
Wandering Protagonist
I have this enemy whom I want to make the player bounce higher than usual and force them out of their spinning frames when they bop it. I'd also like it if this enemy didn't award the player points or release a flicky when destroyed. The former could (maybe?) be done by placing a custom Lua action in the enemy's death frames that grabs the nearest player, A_ZThrusts them upwards and forces their state to S_PLAY_FALL1, but I have no idea where to start with the latter (making the enemy award no points and stopping flickies from appearing).