So. It has been sitting on my hard drive for God knows how long. Time to let people "experience" these old maps I made?
So here we go, a handful of old match maps and single player maps - including an unfinished mod of mine from some time ago!
Single Player
scr_4thDimensionDemo2.wad
The HUD used ingame was made by ZTaimat/Zarrotsu
File: http://www.sendspace.com/file/fxhyxh
Contains:
Sunset Greens, Act 1 (Map01)
Obviously, this is the first map of the "4th Dimension" mod. Came about when I thought that the game needed more open levels. Very few places in the map you can't go, but it isn't particularly large.
Sunset Greens, Act 2 (Map02)
Probably the map I'm most proud of; not because it's epicly awesome, or anything like that, but because it is so darn complex. Few people that tested it told me they kept getting lost; helpful arrows are in the map, to guide you.
Sunset Greens, Act 3 - boss, using Prime_2's excellent SOCcing abilities. (Map03)
Spark mortar. Dunno how many people recognise it - one of Prime_2's awesome SOCs. I don't recall how this boss came about, and I'm not sure whether I made much of it. So I'll just call it Prime's. Beware; for a first boss, it is rather unforgiving.
Techno Peak, Act 1 (Map04)
Only thing I could think of to follow up from SGZ. Also has some pretty awesome stuff Prime 2.0 did. His post explains it all...
scr_technopeak2.wad
File: http://www.sendspace.com/file/n8ty9d
Techno Peak, Act 2 (Map01)
Never added this into the above WAD, though I meant to. I entered this into some contest in '07. Obvious follow-up to Techno Peak.
scr_moltencaves
File: http://www.sendspace.com/file/6lvt1z
Molten Caves, Act 1
I felt like uploading my first ever map. Why? Just for giggles, I guess. Music is "Skydeck a Go! Go!", from Sonic Adventure 1.
scr_moltenmountain.wad
Molten Mountain, aka Moltencaves Act 2.
File: http://www.sendspace.com/file/j7d0h2
Second map I made, IIRC. Certainly better than Molten Caves - but hardly groundbreaking. Most incomplete map I have linked here, with a few textures being wrong. Be warned, it does get a little painful on the eyes (And ears, at one point - though I can't fix this).
scr_sunkenpalace.wad
Sunken Palace, Act 1.
File: http://www.sendspace.com/file/659hdr
Likely my most well know map, and the last I released - nearly 2 years ago? Probably my best. Can't say, myself. Hell of a time making it though - and quite certainly my first -known- encounter with the blockmap limit (First encounter was Molten Mountain, but I didn't know back then).
scr_emeraldmountain.wad
Emerald Mountain, Act 1.
File: http://www.sendspace.com/file/mlpnun
A recent map I made, never released. Music is Cliff and Caves, from Metal Slug 6.
And now, for the match maps!
Aquatic Caves; (Large)
Atmospheric Temple; (Large)
Battle Ruins; (small)
Glacier Temple; (Large)
Lava Valley; (small)
Mechanized Hill; (medium)
Midgar; (large, multi layered)
Molten Core; (medium)
Sunset Arena; (large)
Technoheights. (large)
http://www.sendspace.com/file/376bhz
And that is all of them! Obviously no screenshots for match maps - I didn't find it as important when compared to the single player maps.
All match maps support Match and Tag, and all SP maps support single, co-op and race.
On a side note, they were all done quite a while ago, and even then, when I was mostly bored. Don't expect anything epic, but maybe good for a game or two. :P
Yeah, also thanks Prime for merging identical sectors, getting rid of unnecessary stuff, other map optimisation stuff. I forget the specifics. '-';
Edit: Post edited to include link to one WAD containing all of the match maps. May do this to single player maps too. Maybe.
So here we go, a handful of old match maps and single player maps - including an unfinished mod of mine from some time ago!
Single Player
scr_4thDimensionDemo2.wad
The HUD used ingame was made by ZTaimat/Zarrotsu
File: http://www.sendspace.com/file/fxhyxh
Contains:
Sunset Greens, Act 1 (Map01)
Obviously, this is the first map of the "4th Dimension" mod. Came about when I thought that the game needed more open levels. Very few places in the map you can't go, but it isn't particularly large.
Sunset Greens, Act 2 (Map02)
Probably the map I'm most proud of; not because it's epicly awesome, or anything like that, but because it is so darn complex. Few people that tested it told me they kept getting lost; helpful arrows are in the map, to guide you.
Sunset Greens, Act 3 - boss, using Prime_2's excellent SOCcing abilities. (Map03)
Spark mortar. Dunno how many people recognise it - one of Prime_2's awesome SOCs. I don't recall how this boss came about, and I'm not sure whether I made much of it. So I'll just call it Prime's. Beware; for a first boss, it is rather unforgiving.
Techno Peak, Act 1 (Map04)
Only thing I could think of to follow up from SGZ. Also has some pretty awesome stuff Prime 2.0 did. His post explains it all...
scr_technopeak2.wad
File: http://www.sendspace.com/file/n8ty9d
Techno Peak, Act 2 (Map01)
Never added this into the above WAD, though I meant to. I entered this into some contest in '07. Obvious follow-up to Techno Peak.
scr_moltencaves
File: http://www.sendspace.com/file/6lvt1z
Molten Caves, Act 1
I felt like uploading my first ever map. Why? Just for giggles, I guess. Music is "Skydeck a Go! Go!", from Sonic Adventure 1.
scr_moltenmountain.wad
Molten Mountain, aka Moltencaves Act 2.
File: http://www.sendspace.com/file/j7d0h2
Second map I made, IIRC. Certainly better than Molten Caves - but hardly groundbreaking. Most incomplete map I have linked here, with a few textures being wrong. Be warned, it does get a little painful on the eyes (And ears, at one point - though I can't fix this).
scr_sunkenpalace.wad
Sunken Palace, Act 1.
File: http://www.sendspace.com/file/659hdr
Likely my most well know map, and the last I released - nearly 2 years ago? Probably my best. Can't say, myself. Hell of a time making it though - and quite certainly my first -known- encounter with the blockmap limit (First encounter was Molten Mountain, but I didn't know back then).
scr_emeraldmountain.wad
Emerald Mountain, Act 1.
File: http://www.sendspace.com/file/mlpnun
A recent map I made, never released. Music is Cliff and Caves, from Metal Slug 6.
And now, for the match maps!
Aquatic Caves; (Large)
Atmospheric Temple; (Large)
Battle Ruins; (small)
Glacier Temple; (Large)
Lava Valley; (small)
Mechanized Hill; (medium)
Midgar; (large, multi layered)
Molten Core; (medium)
Sunset Arena; (large)
Technoheights. (large)
http://www.sendspace.com/file/376bhz
And that is all of them! Obviously no screenshots for match maps - I didn't find it as important when compared to the single player maps.
All match maps support Match and Tag, and all SP maps support single, co-op and race.
On a side note, they were all done quite a while ago, and even then, when I was mostly bored. Don't expect anything epic, but maybe good for a game or two. :P
Yeah, also thanks Prime for merging identical sectors, getting rid of unnecessary stuff, other map optimisation stuff. I forget the specifics. '-';
Edit: Post edited to include link to one WAD containing all of the match maps. May do this to single player maps too. Maybe.