You may know me from such hits as the guy who has tried making a Misty Lake remake like 3 times now (might become 4), the guy who made another Emerald Coast SRB2 port, another green hill level, that weird level pack based off the first level of SRB2 with a green haired woman that everyone simped for.
well after mostly making levels based off other people's stuff, I wanna make my own thing, my own Sonic game if you will. so I bring you.
Sonic The Hedgehog: All In A Day.
A level pack made out of the desire to have more full campaign level packs. I got a whole campaign planned out and have already made a few levels so lets show those off huh?
Falling Forest Zone.
the first zone of the pack that's very GFZ coded which was kinda my intention. a simple first two acts that shows off the main mechanic of this whole level pack which is momentum thanks to the 10-Line momentum script (slightly modified by my friend Aquavine so that you actually slowly lose that extra speed over time so it's not entirely uncontrollable) where when you run down slopes you get some extra speed and this speed allows you to run over water or take shortcuts if you can keep up the pace.
this zone was actually inspired by my first attempt at making my own Sonic Fan Game in LittleBigPlanet3 and it was even 3D-ish. the first zone was always planned to be a forest being cut down by Eggman but I could never stay focused enough to finish it.
Scorched Stronghold Zone.
The second zone that's a little more difficult than the first. This one's more Marble Zone and of course Castle Eggman coded. an abandoned castle on an island that has become over run with lava! yet is still very lush despite that. Act 2 is still being worked on but I'm very happy with this zone so far!
this zone was inspired by some SRB2 level pack ideas I had of a Bad and Good Future versions of the base SRB2 campaign. Good Future Castle Eggman was a highlight in my mind as a very lush abandoned castle with no enemies and just cool vibes but of course since this level pack is supposed to be an actual campaign, dangers are now included but I think do give this zone more of it's own identity.
there will be 5 zones with a 6th secret zone for getting all the chaos emeralds making for about 18 levels for the main campaign. I dont have much worked on for those at the moment, just music choices and ideas written down and a draft of the first act of zone 3 that I can show off here.
Waving Waters.
a 2-layered zone with the top half being running on water, beaches, and ships with a lower half under the water running along the seabed.
there are also some bonus levels planned too as single levels. there are 4 planned at the moment but there may be more idk we'll see.
It will probably be awhile till I make updates to this thread but I hope you like what I got so far. I will probably be asking for feedback sometimes and whatnot. this is my first time making a level pack that isnt just the same level copy and pasted with a new look so many things are going to change like the title since I still havent really settled on it but this name makes sense for how the levels progress for now so yeah.
alright cya at some point!
well after mostly making levels based off other people's stuff, I wanna make my own thing, my own Sonic game if you will. so I bring you.
Sonic The Hedgehog: All In A Day.
A level pack made out of the desire to have more full campaign level packs. I got a whole campaign planned out and have already made a few levels so lets show those off huh?
Falling Forest Zone.
the first zone of the pack that's very GFZ coded which was kinda my intention. a simple first two acts that shows off the main mechanic of this whole level pack which is momentum thanks to the 10-Line momentum script (slightly modified by my friend Aquavine so that you actually slowly lose that extra speed over time so it's not entirely uncontrollable) where when you run down slopes you get some extra speed and this speed allows you to run over water or take shortcuts if you can keep up the pace.
this zone was actually inspired by my first attempt at making my own Sonic Fan Game in LittleBigPlanet3 and it was even 3D-ish. the first zone was always planned to be a forest being cut down by Eggman but I could never stay focused enough to finish it.
Scorched Stronghold Zone.
The second zone that's a little more difficult than the first. This one's more Marble Zone and of course Castle Eggman coded. an abandoned castle on an island that has become over run with lava! yet is still very lush despite that. Act 2 is still being worked on but I'm very happy with this zone so far!
this zone was inspired by some SRB2 level pack ideas I had of a Bad and Good Future versions of the base SRB2 campaign. Good Future Castle Eggman was a highlight in my mind as a very lush abandoned castle with no enemies and just cool vibes but of course since this level pack is supposed to be an actual campaign, dangers are now included but I think do give this zone more of it's own identity.
there will be 5 zones with a 6th secret zone for getting all the chaos emeralds making for about 18 levels for the main campaign. I dont have much worked on for those at the moment, just music choices and ideas written down and a draft of the first act of zone 3 that I can show off here.
Waving Waters.
a 2-layered zone with the top half being running on water, beaches, and ships with a lower half under the water running along the seabed.
there are also some bonus levels planned too as single levels. there are 4 planned at the moment but there may be more idk we'll see.
It will probably be awhile till I make updates to this thread but I hope you like what I got so far. I will probably be asking for feedback sometimes and whatnot. this is my first time making a level pack that isnt just the same level copy and pasted with a new look so many things are going to change like the title since I still havent really settled on it but this name makes sense for how the levels progress for now so yeah.
alright cya at some point!
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