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[Open Assets] Ahem Pack 5.1

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ahemtoday

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ahemtoday submitted a new resource:

Ahem "Pack" — Chill Gardens - In the future this will have other maps I make as well, but right now there's just the one

I am proud to present you the following track:

View attachment 162831
Chill Gardens
Ultimate Flash Sonic
A simple and grassy track with an eclectic mix of elements from across 2D Sonic games. Navigate its coiling layout with good old-fashioned fundamentals — and look for hidden spots your momentum can take you to!

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You might want to put a deathplane here. This skip is huge and pretty much guarantees an SPB if you take it in first place.
 
ahemtoday updated Ahem "Pack" — Chill Gardens with a new update entry:

Updating to 2.2 — now featuring Terminal Velocity!

Most of this update was brewing while Chill Gardens v1 was in approval, but I'm glad to be able to get this up on the boards now.

CHILL GARDENS
  • Aesthetic changes to the starting line area, now including a Ring Racers banner
  • Complete remodel of the track's eastern turn to play better with your high velocity going into laps 2 and 3.
  • Straightened the tunnel after the downward spiral for aesthetic reasons.
  • Added a raised section to the large valley to prevent racers...

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ahemtoday updated Ahem Pack — Welcome to Releases Edition with a new update entry:

Update 2.3

Some quick changes to a few issues, and some things I noticed while fixing them.

CHILL GARDENS
  • Fixed some texture misalignments at the 360-degree turn.
  • Slightly changed the angles of the end of the upward slope and moved the walls forward to cover the outside offroad of the turn. This is to lessen the impact of the kart accidentally launching off the slope like a ramp, which isn't an uncommon enough experience for my liking.
  • Replaced the sneaker panels before the loop...

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ahemtoday updated Ahem Pack — Welcome to Releases Edition with a new update entry:

Update 3.0 — now featuring Grand Metropolis

It's been a bit, but this pack now has a third track in it — a port of Grand Metropolis from SRB2K. Additionally, this comes with a minor change to Terminal Velocity for smoother gameplay.

TERMINAL VELOCITY
  • Increased the number of rocket points to prevent racers slipping through the cracks between them.
GRAND METROPOLIS
  • Added to the pack.

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ahemtoday updated Ahem Pack — now featuring Grand Metropolis with a new update entry:

Update 3.1

Updated the map pack to work in 2.4, and made a handful of changes besides.

CHILL GARDENS
  • Increased lapcount to 4 laps.
  • Added a checkpoint in the second tunnel.
  • Added a KKD Medal.
TERMINAL VELOCITY
  • Changed to 2.4's sprint track layout, with only a start and finish line and checkpoints dividing the segments. Checkpoints are placed at what was previously every second lap line.
  • Moved the springs on the rails backward to prevent bumping into...

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Some serious bugs in Terminal Velocity.

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ahemtoday updated Ahem Pack — 2.4 Edition with a new update entry:

Update 4.0

CHILL GARDENS
  • Changed skybox.
  • Added ring capsules after the checkpoint.
  • Added rings on the high U-turn.
  • Added rings before the loops.
TERMINAL VELOCITY
  • At some point, the Motobugs became improperly scaled. This has been fixed.
GRAND METROPOLIS
  • Changed tripwire in the interior section back to finite height so players only cross it once.
  • Added a tripwire shortcut at the eastern U-turn.
  • Added wall springs for a...

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Still an issue with Terminal Velocity where respawning behind the start line may not register the start-line cross if the light-snake passes the start line.
Had to use numlaps 2 since 1 "lap" would not display the lap counter; without it, it would only be noticeable with the position counters of players being off or when crossing the finish line only results in starting "lap" 1.
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ahemtoday updated Ahem Pack — Grand Prix Edition with a new update entry:

Update 5.0

  • The courses are now grouped into their own cup, the Tension Cup, with a full total of five racetracks, two battle maps, and one special stage.
  • Fixed issues where the lightsnake would put respawning racers behind tripwires.
CHILL GARDENS
  • Changed the slope of the offroad leading into the spiral turn.
  • Added staff ghosts.
ANCIENT ECLIPSE
  • Raised the roof of the white building, as well as the dash rings and ring...

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ahemtoday updated Ahem Pack — Grand Prix Edition with a new update entry:

Update 5.1 — Grand Metropolis revamp

  • Changed the order of tracks in the Tension Cup.
  • Added a MODINFO lump.
CHILL GARDENS
  • Visually widened the position beam.
  • Added an ARK Arrow to the shortcut over the first tunnel.
  • Added ringboxes in the first tunnel. (This change is not present in Time Attack.)
  • Fixed a potential issue where players might not hit the checkpoint when taking the shortcut past it.
  • Moved the ARK Arrow at the final turn.
  • Added a charger panel to the final...

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