Obviously the main way of avoiding HOMs is simply to texture every wall. Just putting that out there now so that nobody's wasting their time stating the obvious.
I've been having a go at making some levels in Zone Builder, and have noticed that rendering errors have a tendency to crop up in level maps, more specifically at doorway-type areas transitioning between an outdoor and indoor section.
Some examples of what I'm talking about:
On the offchance that it's of any use to anyone, here's a view of the area in the second picture (I abandoned the map seen in the first picture for other reasons) in an editor:
The HOM in this instance only appears from certain angles and distances, so it's probably not the end of the world if there isn't an easy solution (although the first example looked considerably worse), but since this doesn't seem to be a problem present in any of the base game's levels I assume there is some sort of method to prevent this from happening, even if it requires me to start again from scratch.
I've been having a go at making some levels in Zone Builder, and have noticed that rendering errors have a tendency to crop up in level maps, more specifically at doorway-type areas transitioning between an outdoor and indoor section.
Some examples of what I'm talking about:
On the offchance that it's of any use to anyone, here's a view of the area in the second picture (I abandoned the map seen in the first picture for other reasons) in an editor:
The HOM in this instance only appears from certain angles and distances, so it's probably not the end of the world if there isn't an easy solution (although the first example looked considerably worse), but since this doesn't seem to be a problem present in any of the base game's levels I assume there is some sort of method to prevent this from happening, even if it requires me to start again from scratch.