They'll see it all soon enough in action, so it's not like you have to go out of your way.Super close to being done. I have posted everything I've made in the SRB2 server in the spriting channel. I should gather it all and post it here soon, maybe even in the first post.
But I will.ahh don't worry, i would never stoop that low. especially over a srb2 mod...
If we go superfast November could be on the table, but if progress does go that smoothly I can see a HUGE possibility that Metal would rather take the extra time to do some polishing and extra animations and it'll still end up as December anyway. It's not like I'll drop support once the project releases, but having the initial release as solid as possible makes sense to me.Yeah, seems like it. Probably in late November if we are thinking of best case scenario and not December which is what Golden and Metal are assuming to be where SA-Sonic will be released.
Man,Adventure Sonic's gonna be fun to do boss speedruns withThey'll see it all soon enough in action, so it's not like you have to go out of your way.
But I will.
If we go superfast November could be on the table, but if progress does go that smoothly I can see a HUGE possibility that Metal would rather take the extra time to do some polishing and extra animations and it'll still end up as December anyway. It's not like I'll drop support once the project releases, but having the initial release as solid as possible makes sense to me.
Now then, the Lightspeed Attack has some fun use cases beyond it's 3x range, lack of vertical limitations, 2x damage, and trickjump.
It has a small explosive impact, circumventing enemy shields! Sweet, looks like that 1-up was JUST within reach!
Turrets are NOT safe from this move. Charge up somewhere safely, though!
Brak's invincibility can be destroyed with this move. Despite Brak's pain animation he did not actually take damage. Not having to wait 40 seconds for this slow bastard to decide to take his gooey dip is a massive plus in my book.
Hit Metal Sonic in either his invincible or dodging phases to forcibly deal 1x damage. Super-useful to make his pingpong phase more engaging.
You can't hit CEZ3's Eggman in the cage, though. He'll just laugh it off. If you hit a ceiling/floor during the LSA you'll also bounce off.
Don't forget the Sonic Overdrive boss too!Man,Adventure Sonic's gonna be fun to do boss speedruns with
Speaking of,I have a small request Shine
Can we see him take on that rat boss from Sunset Over Chaos? Considering it's gimmick is summoning a bunch of rat mooks,I think it'll be amazing to see the LSA absolutely muderize it
Don't forget the Sonic Overdrive boss too!
I meant when Overdrive tries to circle around you and attack you you can see where I'm going with this...Don't think the Lightspeed Dash will work on the rings Sonic Overdrive spawns when hit,but it would be funny if it did
From what i saw...Well...
We all better admit that SA-Sonic is literally SMS Easy Mode.
Would be pretty cool for a server to simply be a SA-Sonic only run for vanilla, maybe with other campaign addons?i hope that metalwario64 or golden shine makes a server on srb2 completing all srb2 with SA Sonic
It's all about taking the time you need to get a polished product out. Release times are good to help to keep procrastination down.If we go superfast November could be on the table, but if progress does go that smoothly I can see a HUGE possibility that Metal would rather take the extra time to do some polishing and extra animations and it'll still end up as December anyway. It's not like I'll drop support once the project releases, but having the initial release as solid as possible makes sense to me.
"Sweet a 1-up within reach" *Procedes fly across the screen to grab it*Sweet, looks like that 1-up was JUST within reach!
Wait, so does it actually destroy the turret or you just bounce off of it?Turrets are NOT safe from this move. Charge up somewhere safely, though!
Brak's invincibility can be destroyed with this move. Despite Brak's pain animation he did not actually take damage. Not having to wait 40 seconds for this slow bastard to decide to take his gooey dip is a massive plus in my book.
I like how it doesn't cheese him completely, just shield take down, and you have to still charge it up safely, I can imagine this fight might be way more fun with SA Sonic. Same with Metal, I like how he has a move that's immune to attacks, but honestly I would prefer a bullet hell move instead of ping pong, I find it to feel like it drags the fight out more than anything, and isn't as engaging to deal with.Hit Metal Sonic in either his invincible or dodging phases to forcibly deal 1x damage. Super-useful to make his pingpong phase more engaging.
Canonically without the buttons this eggman's greatest invention as sonic cannot destroy it, Final boss should have been this with more guns on it, or a EggRobo, those foam fingers seem to also grant them incredible powers.You can't hit CEZ3's Eggman in the cage, though. He'll just laugh it off. If you hit a ceiling/floor during the LSA you'll also bounce off.
yes we are"Sonic isn't a vertical character, and none of his interactions will be."
~Internet Random
SA-Sonic:
"Are you challenging me?"
well sa sonic is actually almost done soyes we are
where can i get the w.i.p version of this mod
This is great. Metal and Brak are just annoying bosses. Thank you for implementing that.Brak's invincibility can be destroyed with this move. Despite Brak's pain animation he did not actually take damage. Not having to wait 40 seconds for this slow bastard to decide to take his gooey dip is a massive plus in my book.
Hit Metal Sonic in either his invincible or dodging phases to forcibly deal 1x damage. Super-useful to make his pingpong phase more engaging.
You can'tyes we are
where can i get the w.i.p version of this mod
I can't deny thatWell...
We all better admit that SA-Sonic is literally SMS Easy Mode.