This beautiful sprite made me check out what else you made. Then I discovered you made walking sprites too. Someone who can manage walking frames(
most frames per SRB2 animation) has actual potential for a project.
That ultimately made me offer!
...imagine my surprise when you decided
"Eh, I'll do 40 frames instead of the usual 20 for the running & rolling too!! And why not do 30 for teetering instead of 10?!" This crazy dude has enough energy to
willingly go through hell
AGAIN. Multiple times. Major props, that is why you're the Metal Overlord!
We're approaching 1300 posts to scroll through, so I'll happily answer repeat questions for anyone new. Yes, we have a custom super theme, clear stage, runshoes, and invincibility music. None of this overrides the vanilla soundtrack.
That's awesome, welcome! Remember to make daily blood offerings to Metalwario64!
Wishes are eternal.
Safe bet. For initial release anyway!
Jump anytime after the pulse and you'll get it! Wait too long and Sonic will automatically do it himself like in Adventure. The only way to screw things up is by jumping
before the pulse. There's no downsides to it.
Not from us. They're at least semi-public, the file was shared in 1 public Discord and GIFs were shown practically everywhere. But I'm unsure if the creator's ok with me actually dropping the files.
Lightdash! If your line of rings ends close to the ground, hold forward to snap to the ground running! Keeps the flow going!
If the rings instead end in midair, you're put in a jumping state!(
Rather than becoming helpless like SA2)
You can also auto-spindash/jump from lightdashes by holding the corresponding button,
regardless of where the trail ends. No tricky timing or guessing needed! You destroy enemies during and after the lightdash, so be fearless!
If Sonic finds rings leading upwards, he'll enter a vertical Lightdash state and trick-jump off the top! SA-Sonic doesn't have walljump cheese or bomb jumping to fly anywhere unrestricted, so you gotta think creatively!
Lightdashes crash through bustable blocks. Hmm! Looks like I'll need a superbounce to continue. Any speed shoes nearby?
Ring detection is super generous and your mobility after a lightdash is incredibly empowered compared to Sonic Adventure. You'll find many interesting uses beyond
"gitringsfast", so even despite the charge-time it can pay off! (
Had enough GIFs yet?)