The menu Looks sick! And we finally got a release date!! LET'S GOOORight? It's so stupid...how does SMS powersharing with Sonic make any sense?
The things we do for fanservice...
Not that anyone could tell from those GIFs, but I've worked lots on it's seeking logic since last time. It'll never be perfect for all situations, but I'm confident it's the best Lightdash SRB2 has seen thus far.
Thank you, my good person. I would never skimp out on detailed elaborations through lazy copy-pasting.
He doesn't pose out of homing attacks.(He didn't in SA1) That doesn't mean he won't do tricks, just not from homing attacks!
On our end, we don't have a model ready. I feel kind of bad for Metalwario when people go wild over model ideas after he's spend all year making these incredible sprites.
Gem Planet's(1.09.4 personal port) Botanical Island.
Don't think that was intended for Adventure Sonic. At least, neither me nor Metalwario got any word about it.
Something-something hue shifting color theory stuff. ...artists are odd people.
I'm a developer giving you updates.
Emojis for EVERYONE today!
Anyway, this will be my last progress update! I'll continue replying to your posts and humor the occasional GIF requests, but I'll no longer report on new features or detail how far progress has come. You'll just have to brace for some surprises!
Have this last showcase of a highly requested feature. The Sonic Adventure menu! SAmenu!
2.2.10 seems to be able to run custom Lua stuff on the pause screen, so maybe all it'll take in the future is a pause button press to make this menu appear, but for now...it's just a command!
Now then, Metalwario and I have decided on a release date as promised. We wanted to avoid Christmas to not get in the way of other events or our personal obligations. So Adventure Sonic will be slated for January 1st 2022, 18:00 GMT. (That's 13:00 EST!)
We'll be kickstarting the year off with Adventure Sonic. That's 10 days from now, so keep your eyes peeled for it!