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Adventure Sonic (SA-Sonic) Progress

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Right? It's so stupid...how does SMS powersharing with Sonic make any sense?
699083028881735721.png

The things we do for fanservice...


Not that anyone could tell from those GIFs, but I've worked lots on it's seeking logic since last time. It'll never be perfect for all situations, but I'm confident it's the best Lightdash SRB2 has seen thus far.
707596580202741791.png


Thank you, my good person. I would never skimp out on detailed elaborations through lazy copy-pasting.
630084596104429586.png



He doesn't pose out of homing attacks.(He didn't in SA1) That doesn't mean he won't do tricks, just not from homing attacks!

On our end, we don't have a model ready. I feel kind of bad for Metalwario when people go wild over model ideas after he's spend all year making these incredible sprites.
902730108840845352.png



Gem Planet's(1.09.4 personal port) Botanical Island.
872393501684432947.png



Don't think that was intended for Adventure Sonic. At least, neither me nor Metalwario got any word about it.
841161758689591317.png



Something-something hue shifting color theory stuff. ...artists are odd people.
384538559996231681.png



I'm a developer giving you updates.
230124365847461888.png

Emojis for EVERYONE today!
905509871456239637.png



Anyway, this will be my last progress update! I'll continue replying to your posts and humor the occasional GIF requests, but I'll no longer report on new features or detail how far progress has come. You'll just have to brace for some surprises!
Have this last showcase of a highly requested feature. The Sonic Adventure menu! SAmenu!
877506227909845003.png

srb20820.gif

2.2.10 seems to be able to run custom Lua stuff on the pause screen, so maybe all it'll take in the future is a pause button press to make this menu appear, but for now...it's just a command!

Now then, Metalwario and I have decided on a release date as promised. We wanted to avoid Christmas to not get in the way of other events or our personal obligations. So Adventure Sonic will be slated for January 1st 2022, 18:00 GMT. (That's 13:00 EST!)

We'll be kickstarting the year off with Adventure Sonic. That's 10 days from now, so keep your eyes peeled for it!
868463770723303444.png
The menu Looks sick! And we finally got a release date!! LET'S GOOO
 
Right? It's so stupid...how does SMS powersharing with Sonic make any sense?
699083028881735721.png

The things we do for fanservice...


Not that anyone could tell from those GIFs, but I've worked lots on it's seeking logic since last time. It'll never be perfect for all situations, but I'm confident it's the best Lightdash SRB2 has seen thus far.
707596580202741791.png


Thank you, my good person. I would never skimp out on detailed elaborations through lazy copy-pasting.
630084596104429586.png



He doesn't pose out of homing attacks.(He didn't in SA1) That doesn't mean he won't do tricks, just not from homing attacks!

On our end, we don't have a model ready. I feel kind of bad for Metalwario when people go wild over model ideas after he's spend all year making these incredible sprites.
902730108840845352.png



Gem Planet's(1.09.4 personal port) Botanical Island.
872393501684432947.png



Don't think that was intended for Adventure Sonic. At least, neither me nor Metalwario got any word about it.
841161758689591317.png



Something-something hue shifting color theory stuff. ...artists are odd people.
384538559996231681.png



I'm a developer giving you updates.
230124365847461888.png

Emojis for EVERYONE today!
905509871456239637.png



Anyway, this will be my last progress update! I'll continue replying to your posts and humor the occasional GIF requests, but I'll no longer report on new features or detail how far progress has come. You'll just have to brace for some surprises!
Have this last showcase of a highly requested feature. The Sonic Adventure menu! SAmenu!
877506227909845003.png

srb20820.gif

2.2.10 seems to be able to run custom Lua stuff on the pause screen, so maybe all it'll take in the future is a pause button press to make this menu appear, but for now...it's just a command!

Now then, Metalwario and I have decided on a release date as promised. We wanted to avoid Christmas to not get in the way of other events or our personal obligations. So Adventure Sonic will be slated for January 1st 2022, 18:00 GMT. (That's 13:00 EST!)

We'll be kickstarting the year off with Adventure Sonic. That's 10 days from now, so keep your eyes peeled for it!
868463770723303444.png
Jan1st eh?
Man...
Im so so exited i can Exit reality for 11 Days!
( My calander says december is 31 days long and i i i really should sleep huh?)
 
The first of next month? ok. I can wait that long. And when that day arrives, I imagine that there's going to be many people flooding the MB to download him.
 
So when is the mod coming?
January 1st of 2022, sometime in the afternoon.
People are literally celebrating the announced release date just mere comments above yours, even!
Jan1st eh?
Man...
Im so so exited i can Exit reality for 11 Days!
( My calander says december is 31 days long and i i i really should sleep huh?)
Like this guy over here, same page your comment's on!
 
Right? It's so stupid...how does SMS powersharing with Sonic make any sense?
699083028881735721.png

The things we do for fanservice...


Not that anyone could tell from those GIFs, but I've worked lots on it's seeking logic since last time. It'll never be perfect for all situations, but I'm confident it's the best Lightdash SRB2 has seen thus far.
707596580202741791.png


Thank you, my good person. I would never skimp out on detailed elaborations through lazy copy-pasting.
630084596104429586.png



He doesn't pose out of homing attacks.(He didn't in SA1) That doesn't mean he won't do tricks, just not from homing attacks!

On our end, we don't have a model ready. I feel kind of bad for Metalwario when people go wild over model ideas after he's spend all year making these incredible sprites.
902730108840845352.png



Gem Planet's(1.09.4 personal port) Botanical Island.
872393501684432947.png



Don't think that was intended for Adventure Sonic. At least, neither me nor Metalwario got any word about it.
841161758689591317.png



Something-something hue shifting color theory stuff. ...artists are odd people.
384538559996231681.png



I'm a developer giving you updates.
230124365847461888.png

Emojis for EVERYONE today!
905509871456239637.png



Anyway, this will be my last progress update! I'll continue replying to your posts and humor the occasional GIF requests, but I'll no longer report on new features or detail how far progress has come. You'll just have to brace for some surprises!
Have this last showcase of a highly requested feature. The Sonic Adventure menu! SAmenu!
877506227909845003.png

srb20820.gif

2.2.10 seems to be able to run custom Lua stuff on the pause screen, so maybe all it'll take in the future is a pause button press to make this menu appear, but for now...it's just a command!

Now then, Metalwario and I have decided on a release date as promised. We wanted to avoid Christmas to not get in the way of other events or our personal obligations. So Adventure Sonic will be slated for January 1st 2022, 18:00 GMT. (That's 13:00 EST!)

We'll be kickstarting the year off with Adventure Sonic. That's 10 days from now, so keep your eyes peeled for it!
868463770723303444.png
Time to brace all of the SRB2 servers being raided with this mod
Post automatically merged:

Time to brace all of the SRB2 servers being raided with this mod
AND PRAISE TO THE GODS WHO CAME UP WITH THIS BRILLIANT IDEA :knuxsmug: :shitsfree:
 
Remember that idea we had awhile ago about how maybe if two characters were in a team, they might talk to each other and they could put it in as an update or something? If they ever do decide to do that, I'd suggest making it so they comment on the area at the start of the level, like Golden Shine did for Samus in Metroid Vanguard.
 
Right? It's so stupid...how does SMS powersharing with Sonic make any sense?
699083028881735721.png

The things we do for fanservice...


Not that anyone could tell from those GIFs, but I've worked lots on it's seeking logic since last time. It'll never be perfect for all situations, but I'm confident it's the best Lightdash SRB2 has seen thus far.
707596580202741791.png


Thank you, my good person. I would never skimp out on detailed elaborations through lazy copy-pasting.
630084596104429586.png



He doesn't pose out of homing attacks.(He didn't in SA1) That doesn't mean he won't do tricks, just not from homing attacks!

On our end, we don't have a model ready. I feel kind of bad for Metalwario when people go wild over model ideas after he's spend all year making these incredible sprites.
902730108840845352.png



Gem Planet's(1.09.4 personal port) Botanical Island.
872393501684432947.png



Don't think that was intended for Adventure Sonic. At least, neither me nor Metalwario got any word about it.
841161758689591317.png



Something-something hue shifting color theory stuff. ...artists are odd people.
384538559996231681.png



I'm a developer giving you updates.
230124365847461888.png

Emojis for EVERYONE today!
905509871456239637.png



Anyway, this will be my last progress update! I'll continue replying to your posts and humor the occasional GIF requests, but I'll no longer report on new features or detail how far progress has come. You'll just have to brace for some surprises!
Have this last showcase of a highly requested feature. The Sonic Adventure menu! SAmenu!
877506227909845003.png

srb20820.gif

2.2.10 seems to be able to run custom Lua stuff on the pause screen, so maybe all it'll take in the future is a pause button press to make this menu appear, but for now...it's just a command!

Now then, Metalwario and I have decided on a release date as promised. We wanted to avoid Christmas to not get in the way of other events or our personal obligations. So Adventure Sonic will be slated for January 1st 2022, 18:00 GMT. (That's 13:00 EST!)

We'll be kickstarting the year off with Adventure Sonic. That's 10 days from now, so keep your eyes peeled for it!
868463770723303444.png
I just saw some other custom spintrails, including one called "DarkKnight" or something? Is that possibly a Dark Sonic reference cause if so AW YEAH THIS IS HAPPENING!
872393501684432947.png

Post automatically merged:

Also that's another modded character added to the speedrun, online, and single player main list.... :knuxsmug:
 
Right? It's so stupid...how does SMS powersharing with Sonic make any sense?
699083028881735721.png

The things we do for fanservice...


Not that anyone could tell from those GIFs, but I've worked lots on it's seeking logic since last time. It'll never be perfect for all situations, but I'm confident it's the best Lightdash SRB2 has seen thus far.
707596580202741791.png


Thank you, my good person. I would never skimp out on detailed elaborations through lazy copy-pasting.
630084596104429586.png



He doesn't pose out of homing attacks.(He didn't in SA1) That doesn't mean he won't do tricks, just not from homing attacks!

On our end, we don't have a model ready. I feel kind of bad for Metalwario when people go wild over model ideas after he's spend all year making these incredible sprites.
902730108840845352.png



Gem Planet's(1.09.4 personal port) Botanical Island.
872393501684432947.png



Don't think that was intended for Adventure Sonic. At least, neither me nor Metalwario got any word about it.
841161758689591317.png



Something-something hue shifting color theory stuff. ...artists are odd people.
384538559996231681.png



I'm a developer giving you updates.
230124365847461888.png

Emojis for EVERYONE today!
905509871456239637.png



Anyway, this will be my last progress update! I'll continue replying to your posts and humor the occasional GIF requests, but I'll no longer report on new features or detail how far progress has come. You'll just have to brace for some surprises!
Have this last showcase of a highly requested feature. The Sonic Adventure menu! SAmenu!
877506227909845003.png

srb20820.gif

2.2.10 seems to be able to run custom Lua stuff on the pause screen, so maybe all it'll take in the future is a pause button press to make this menu appear, but for now...it's just a command!

Now then, Metalwario and I have decided on a release date as promised. We wanted to avoid Christmas to not get in the way of other events or our personal obligations. So Adventure Sonic will be slated for January 1st 2022, 18:00 GMT. (That's 13:00 EST!)

We'll be kickstarting the year off with Adventure Sonic. That's 10 days from now, so keep your eyes peeled for it!
868463770723303444.png
This is the end of the wait for Adventure Sonic. In 2022, a new era begins, and it's not just your Dreamcast spinning the SA Disc in heaven. I am so excited, LET'S GOOOOOO!
 
Like many others I have been following this thread from the beginning, and although it is the first time I say something here, I tried not to miss any updates. I really love what you're doing with this guys, the guy who just likes adventures will now be on SRB2 and better than ever.

To contribute to the topic I wanted to ask, Will SA-Sonic have support for railing? There are several mods in progress that implement the use of rails.
 
Anyway, this will be my last progress update! I'll continue replying to your posts and humor the occasional GIF requests, but I'll no longer report on new features or detail how far progress has come. You'll just have to brace for some surprises!
Have this last showcase of a highly requested feature. The Sonic Adventure menu! SAmenu!
877506227909845003.png

srb20820.gif

2.2.10 seems to be able to run custom Lua stuff on the pause screen, so maybe all it'll take in the future is a pause button press to make this menu appear, but for now...it's just a command!

Now then, Metalwario and I have decided on a release date as promised. We wanted to avoid Christmas to not get in the way of other events or our personal obligations. So Adventure Sonic will be slated for January 1st 2022, 18:00 GMT. (That's 13:00 EST!)

We'll be kickstarting the year off with Adventure Sonic. That's 10 days from now, so keep your eyes peeled for it!
868463770723303444.png
Hol' up, Adventure Sonic is releasing? With a custom menu? On New Years Day no less!? Somehow, you and Metalwario keep on making me more hyped than I already am! :wow:
 
Right? It's so stupid...how does SMS powersharing with Sonic make any sense?
699083028881735721.png

The things we do for fanservice...


Not that anyone could tell from those GIFs, but I've worked lots on it's seeking logic since last time. It'll never be perfect for all situations, but I'm confident it's the best Lightdash SRB2 has seen thus far.
707596580202741791.png


Thank you, my good person. I would never skimp out on detailed elaborations through lazy copy-pasting.
630084596104429586.png



He doesn't pose out of homing attacks.(He didn't in SA1) That doesn't mean he won't do tricks, just not from homing attacks!

On our end, we don't have a model ready. I feel kind of bad for Metalwario when people go wild over model ideas after he's spend all year making these incredible sprites.
902730108840845352.png



Gem Planet's(1.09.4 personal port) Botanical Island.
872393501684432947.png



Don't think that was intended for Adventure Sonic. At least, neither me nor Metalwario got any word about it.
841161758689591317.png



Something-something hue shifting color theory stuff. ...artists are odd people.
384538559996231681.png



I'm a developer giving you updates.
230124365847461888.png

Emojis for EVERYONE today!
905509871456239637.png



Anyway, this will be my last progress update! I'll continue replying to your posts and humor the occasional GIF requests, but I'll no longer report on new features or detail how far progress has come. You'll just have to brace for some surprises!
Have this last showcase of a highly requested feature. The Sonic Adventure menu! SAmenu!
877506227909845003.png

srb20820.gif

2.2.10 seems to be able to run custom Lua stuff on the pause screen, so maybe all it'll take in the future is a pause button press to make this menu appear, but for now...it's just a command!

Now then, Metalwario and I have decided on a release date as promised. We wanted to avoid Christmas to not get in the way of other events or our personal obligations. So Adventure Sonic will be slated for January 1st 2022, 18:00 GMT. (That's 13:00 EST!)

We'll be kickstarting the year off with Adventure Sonic. That's 10 days from now, so keep your eyes peeled for it!
868463770723303444.png
It looks GOOD. It looks GREAT. It looks AWESOME. It looks OUTSTANDING. It looks A M A Z I N G.
 
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