• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.
  • We've updated our submissions guidelines to address AI generated content, take a look at them here.

advance sonic ( close this thread, theres a new one )

neo x

neo
hello there! my and my friends started working on an advance sonic a couple weeks back, and we finally got some progress done so that we could make a thread about it. here's a preview on how he moves in-game, code made by speedym!







and he's how we looks! sprites made by sonicspeeddash!
advance_srb2thread_image1.png

i hope development goes well for us.

edit - 6:50 pm, august 5th 2025
also everything here is subject to change.
 
Last edited:
can you name the things we can fix?
The front profile. It should've looked like this
1754926900623.jpeg

Official art by Yuji Uekawa. This is just for reference.
Post automatically merged:

And his eyes should've look less cursed.
Solution: Make the eyes a bit straight like in this image.
Post automatically merged:

Idea: Add ring speed (The more you get rings, the lesser you get the default speed in boost mode) like in Advance 2.
 
Last edited:
The front profile. It should've looked like this
this is recent stock art, probably from 2020. we are using the advance game's cutscene artwork as a base/reference for the sprites, so no.
Idea: Add ring speed (The more you get rings, the lesser you get the default speed in boost mode) like in Advance 2.
we will try to add everything from the advance games, don't worry.
 
this is recent stock art, probably from 2020. we are using the advance game's cutscene artwork as a base/reference for the sprites, so no.
With that said, I do think A1 still looks strange. I think it’d look better if his nose was made longer and if his muzzle was made larger.
I also think the brows are a little too defined, but that’s hard to handle considering how that’s a part of this artstyle.
 

Who is viewing this thread (Total: 0, Members: 0, Guests: 0)

Back
Top