Ace Dragon
Member
Edits to Tails to make him not near as cheap in terms of gameplay.
This in turn helps tremendously in the design of height dependent levels like Broadside Ascent (you can no longer skip huge sections due to the maximum attainable height being lowered), but it still respects the fact that Tails is the easiest of the characters. This also makes level design easier in respect to the height of sectors with the sky texture. It is possible to take the nerf a lot further, but I do not want to overdo it.
In addition, the sheer height of Broadside Ascent means a bit of work had to be done in terms of making sure the vantage points have good visuals (which is easier said than done when you have to convert ceilings in parts of the level to FoF's). I expect UDMF to make the process of doing this quite a bit easier (an example of such a vantage is below).
This in turn helps tremendously in the design of height dependent levels like Broadside Ascent (you can no longer skip huge sections due to the maximum attainable height being lowered), but it still respects the fact that Tails is the easiest of the characters. This also makes level design easier in respect to the height of sectors with the sky texture. It is possible to take the nerf a lot further, but I do not want to overdo it.
In addition, the sheer height of Broadside Ascent means a bit of work had to be done in terms of making sure the vantage points have good visuals (which is easier said than done when you have to convert ceilings in parts of the level to FoF's). I expect UDMF to make the process of doing this quite a bit easier (an example of such a vantage is below).