Never thought of that before! SRB2 already has a "fog" system, which makes the colors go darker as they go farther from player's camera. To create white fog, you'd need to make it work "whitening" the colors.Sure. Replace the COLORMAP lump with one that fades to a different color. Bear in mind that this'll mean dark sectors will instead be "foggier" sectors, though.
(It doesn't affect skies, though.)
Perhaps creating a custom sky that is the same color as the fog would fix this issue?Which is the most annoying thing about it. It looks terrible for everything else to be obscured, yet the sky is crystal clear. There have been quite a few times where I've tried to use it, but that fact has rendered it ridiculous looking.
Ice, Ice, Ice... I'm disappointed. You can colormap entire map with tag -1. And the fog is more noticeable with light levels lower than 256.I don't think I'm going to really use fog anymore, as it's kind of a hassle to get it EVERYWHERE
(It doesn't affect skies, though.)
Ice, Ice, Ice... I'm disappointed. You can colormap entire map with tag -1. And the fog is more noticeable with light levels lower than 256.
MAPTEST The colormap control sector is near the player start.
(But I noticed the game can sigsegv depending on where the camera is facing to... I don't know why. Here's the thing: EIP=00489f69, confirmed)