It's a shame.
Porting the code directly won't work, as it's so outdated that outdated things are more newer than that
perhaps if the code was heavily modified until a point is reached where the bot will at least attack, then we may get somewhere
thing is, we already have that tailsbot and the wip match bod wadThe problem is the level of effort it would take to even get a bot to function in 2.2 is not worth the payoff. I get that the bots of old were fun, but they were also severely primitive in how they behaved. Scripting something complex enough to handle SRB2 now would be a nightmare. Slopes alone complicate the problem tremendously (Getting a bot to understand how to jump over a wall is easier than getting it to understand how to set itself up enough momentum to get over half pipes of arbitrary sizing, for instance). The Tails SP bot is just a really simple bot that follows you around and suicides if you stray too far from it. Anything more complex than that is really difficult to do.
thing is, we already have that tailsbot and the wip match bod wad
couldn't we take that in mind and see if we make something of it?
http://mb.srb2.org/showthread.php?t=40669The SP tails bot is designed for SP only and it is programmed to follow the player, not shoot everything in its sight.
And for the second one, "WIP match [bot] wad"? Is that a thing?
Coding a bot that takes a lot of stuff into account to properly do stuff is complex enough for people to be uninterested in doing it.
Those aren't real bots, they're just NPC objects.
I haven't looked into the WAD yet, but I believe they just follow some actions.
If there is some Lua, it coooould be ported into the source code.