[ABANDONED] Inability To See MIDI Options in 2.2.10 on Linux Mint 21

Neigdoig

Member
I had just signed up, because I have a problem at hand I could use some help with:

Earlier today, I wanted to get a MIDI soundfont working on Mint 21 for version 2.2.10, which I built from source. However, I don't see an option for MIDI under Options > Sound Options > Advanced Options after setting the Digital Music to Off, and keeping MIDI on. For whatever reason, I see no MIDI Player options in that tab, despite having built Fluidsynth a few minutes ago (again, from source).

The question I have on this manner is how I can get SRB2 to recognize Fluidsynth on version 2.2.10, since I don't want to use OpenMPT (plus, OpenMPT on Linux has unbalanced volume). I'd like to know how I can fix that.

I will keep this first post updated if anything changes.
 

DylanDude

Overeager Raposa
I had just signed up, because I have a problem at hand I could use some help with:

Earlier today, I wanted to get a MIDI soundfont working on Mint 21 for version 2.2.10, which I built from source. However, I don't see an option for MIDI under Options > Sound Options > Advanced Options after setting the Digital Music to Off, and keeping MIDI on. For whatever reason, I see no MIDI Player options in that tab, despite having built Fluidsynth a few minutes ago (again, from source).

The question I have on this manner is how I can get SRB2 to recognize Fluidsynth on version 2.2.10, since I don't want to use OpenMPT (plus, OpenMPT on Linux has unbalanced volume). I'd like to know how I can fix that.

I will keep this first post updated if anything changes.
Custom soundfont support is exclusive to the Windows version.
 

Neigdoig

Member
Custom soundfont support is exclusive to the Windows version.
That has to be a pot of crock. Now I will have to mess around with OpenMPT on Linux just to get the volume set properly, becasue soundfont support is tied to Windows. Grand, I tell you, for in which Windows chickens have this privilege (Though Linux is fully capable of soundfont support if done right), but someone who uses Linux has to deal with unbalanced volume until they can get OpenMPT to work properly.
 
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DylanDude

Overeager Raposa
That has to be a pot of crock. Now I will have to mess around with OpenMPT on Linux just to get the volume set properly, becasue soundfont support is tied to Windows. Grand, I tell you, for in which Windows chickens have this privilege (Though Linux is fully capable of soundfont support if done right), but someone who uses Linux has to deal with unbalanced volume until they can get OpenMPT to work properly.
I frankly can't tell if you're saying I'm wrong, if you're just frustrated, or if you're insulting people for their choice of operating system.

Regardless, this happened because SRB2 has been designed for Windows for 20 years and other versions are ports based on it. Sometimes, small features are lost in transition as the team members who work on each feature in their free time aren't going to all be proficient in each platform. It's not a very big team either.
 

Neigdoig

Member
I frankly can't tell if you're saying I'm wrong, if you're just frustrated, or if you're insulting people for their choice of operating system.

Regardless, this happened because SRB2 has been designed for Windows for 20 years and other versions are ports based on it. Sometimes, small features are lost in transition as the team members who work on each feature in their free time aren't going to all be proficient in each platform. It's not a very big team either.
I understand that Windows is the primary OS for SRB2; as I've researched the history of this game. Had I known it may have been lost in transition due to OS intricacies, I 100% would understand that.

The mention of Windows in that light is because I feel bad for the people who don't really have a choice when it comes to operating systems, or those that don't know how to broaden their horizons in terms of computing. I do, however, apologize if I have inconvenienced anyone. I thought that Linux wasn't a port of the Windows version of SRB2.
 
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