Aaron's Char Pack - Latest Update: Ret-to-go with the Flow

Aaron's Char Pack - Latest Update: Ret-to-go with the Flow 3.3

devil artemis duo pog
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Okay, it's been bothering me for long enough, and with how nice Hornet looks, I gotta get my gripe out. Mind my nitpicking.
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Why. Does every character in this pack. Who uses a normal kart. Use a modified, slightly wider version??? If it were just a thing for Hornet and other wide characters (k. rool for instance) I'd understand, but it's every single one, and this slight-but-noticeable inconsistency with the entire rest of the game, and other character mods at that, drives me up a wall. I do not believe Shantae, Waluigi, Kermit, and toothpick legs Johnny Bravo need that extra space. do you not have the regular Kartmaker kart on hand?? Did you modify the base one for Wario and then just forget about it from there?
Seriously, your sprites are great, and I love your custom vehicle characters, and it's definitely Really silly of me to be this hung up on it, but the discrepancy between base game and this pack's karts makes it hard for me to want to use your non-custom-vehicle characters. Just looking at the difference on the CSS makes me crazy. I can't not notice it. I also realize it's entirely unreasonable of me to ask you to go back and fix Every Single Sprite at this point, but I'll at least settle for a decent reason behind your using this Slightly Wider Kart, even if it's as simple as "it's just easier to draw 'em with the extra kart real estate." I can live with that! I just need to know why. Please. And for what it's worth, when I play with mods, I always load Captain Falcon, Kirby, and Riders Sonic, and Hornet is probably gonna be added to the line-up regardless of the kart. They're seriously spectacular, I love 'em. Thank you.
 
Okay, it's been bothering me for long enough, and with how nice Hornet looks, I gotta get my gripe out. Mind my nitpicking.
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Why. Does every character in this pack. Who uses a normal kart. Use a modified, slightly wider version??? If it were just a thing for Hornet and other wide characters (k. rool for instance) I'd understand, but it's every single one, and this slight-but-noticeable inconsistency with the entire rest of the game, and other character mods at that, drives me up a wall. I do not believe Shantae, Waluigi, Kermit, and toothpick legs Johnny Bravo need that extra space. do you not have the regular Kartmaker kart on hand?? Did you modify the base one for Wario and then just forget about it from there?
Seriously, your sprites are great, and I love your custom vehicle characters, and it's definitely Really silly of me to be this hung up on it, but the discrepancy between base game and this pack's karts makes it hard for me to want to use your non-custom-vehicle characters. Just looking at the difference on the CSS makes me crazy. I can't not notice it. I also realize it's entirely unreasonable of me to ask you to go back and fix Every Single Sprite at this point, but I'll at least settle for a decent reason behind your using this Slightly Wider Kart, even if it's as simple as "it's just easier to draw 'em with the extra kart real estate." I can live with that! I just need to know why. Please. And for what it's worth, when I play with mods, I always load Captain Falcon, Kirby, and Riders Sonic, and Hornet is probably gonna be added to the line-up regardless of the kart. They're seriously spectacular, I love 'em. Thank you.
I make my characters by posing them in Source Filmmaker and taking a bunch of photos for reference. I gave an attempt at matching Ring Racer's normal kart in SFM, but the RR kart plays with perspective a bit and is a little inconsistent across the rotation (particularly the steering wheel and exhausts, but also the pedals and seat height.) I settled with trying to match the back and side views as much as I could since players will stare at those angles the most. Here's some old gifs comparing my kart (left, sprites were tweaked a little since then) to RR's (right.)

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I make my characters by posing them in Source Filmmaker and taking a bunch of photos for reference. I gave an attempt at matching Ring Racer's normal kart in SFM, but the RR kart plays with perspective a bit and is a little inconsistent across the rotation (particularly the steering wheel and exhausts, but also the pedals and seat height.) I settled with trying to match the back and side views as much as I could since players will stare at those angles the most. Here's some old gifs comparing my kart (left, sprites were tweaked a little since then) to RR's (right.)

View attachment 161861View attachment 161862
Okay, I understand completely. Thank you for the explanation. I shall simply stop caring about the inconsistency
 
Aaron0000 updated Aaron's Char Pack - Latest Update: Link, he come to town with a new update entry:

Of bourgeois brass buttocks

One day, Gutbuster and Buttguster were watching TV and eating pizza. Then Gutbuster ate the last slice of pizza and Buttguster swore he'd get his comeuppance on the race tracks. Don't expect a lot of lore for a metal butt in a hat, he's simply Gutbuster's rival.

Also bumped Spike up to 8 speed, and fixed Cell and Kermit's palette names being all-caps.
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Read the rest of this update entry...
 
Aaron0000 updated Aaron's Char Pack - Latest Update: The one-man cheeseburger apocalypse with a new update entry:

Ret-to-go with the Flow

He's him. He's always been him. He'll continue to be him. And if you don't remember him, you must have amnesia, so go watch Dracula Flow on Youtube if you haven't already.
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In addition to Dracula, I've taken a third swing at Shantae. Think I nailed it this time.
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Lastly, updated everyone from Spike to Coach to fix an issue with their map icons having slightly darker outlines than intended.

Read the rest of this update entry...
 
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