So I was wondering, how can we set A_Look to work properly?
I mean , my ennemy is a bomb and if it explodes when the player is at 30000 meters from it, it will be useless.
even by setting VAR1 to 1, it explodes when I'm far from it!
What should I set? The explosion range is the same of a Bomb Ring tough.
I mean , my ennemy is a bomb and if it explodes when the player is at 30000 meters from it, it will be useless.
Code:
STATE S_WaitingBomb2
SPRITENAME = PNTY
SPRITEFRAME = A
DURATION = 5
NEXT = S_WaitingBomb1
ACTION A_Look
VAR1 = 1
VAR2 = 0
even by setting VAR1 to 1, it explodes when I'm far from it!
What should I set? The explosion range is the same of a Bomb Ring tough.