742mph
My work is never done yet
I was trying to SOC a flying object that uses a A_LobShot as an attack today, but the object always missed its target by quite a bit when it used the attack. However, when I grounded the object, its aim suddenly became perfect. I think what's going on is that the code that calculates the force to throw the lobbed object with assumes that the actor is on the floor of the sector it's in and doesn't take Z position into account, and this was never noticed before because the only official object that uses A_LobShot, the Cannonball Launcher, is always placed on the ground.