I've been playing SRB2 in widescreen lately, but I've been wondering. Why is 1680x1050 considered "not aspect correct"? I mean, 1680/1050=1.6, just as 320x200=1.6. If anything, I'm very much a multiple of 320x200, it just happens to be 5.25x the size. This dumb question brought to you by Sprite. Yay for subLYMONal advertising.