A-star's Soccer Ball help topic

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A-star

now Known as Player 1.1
I'm bringing back my Soccer Ball project and I need some help.

1)I'm trying to make it so the object if pushable, and if you spin into it if goes 128 pixels forward, 64 pixels upwards. What happens is that nothing happens when you spin into it.


EXTRA INFO:
My Flags are:
  • MF_SOLID
  • MF_SHOOTABLE
  • MF_PUSHABLE
  • MF_MISSILE
 
It can only react to being spindashed into if it's an enemy, or a monitor that DOESN'T have MF_Pushable, and it can only be pushed if it DOES have MF_Pushable.

So the answer is EXE mod.

EDIT: Wait, hack idea arising.

The soccerball, each tic, spawns a monitor-type object, slightly smaller than itself. That monitor exists for one tic, before vanishing. When it's bopped, it temporarily turns into a spring, which A_FindTarget, then A_FaceTargets the player, before using that rotate function whose name escapes me to rotate another 180 degrees, and turns into a spring.

However I can foresee either the monitor object getting in the way of pushing the soccerball, or vice versa. Also the spring could launch the player as well as the ball at such a way that it causes him to be crushed.
 
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