Sounds are wavs converted to DoomWav format using any doom sound tool, including XWE. >_> XWE has only the limit that the sounds must be 8-bit and mono, as far as I remember, so this topic is pointless. Yes, when XWE converts it, XWE will be unable to play it properly, but that doesn't matter.
Music and sound effects are two different things, Sik and JJames. As far as I can tell, XWE at least shortens the sound effects when it plays them, I haven't seen it effect them in SRB2 yet but I haven't really been trying anyway. ^_^' I suggest you try some other editor like DeePSea if this is the case, SS2005, I don't think you'll be getting much more help here. :?
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