A PPGZ fangame by Draykon Vokelda

Status
Not open for further replies.

Princess Plushima

Princess of Dreams
Judge
Me said:
(Pardon if this is the wrong section, I was unsure where to put this.)

First of all, this is my first post in these forums so, hai.

Anyways, I've recently begun work on an attempt to create a platforming game, completely from scratch. I pondered what the theme should be for awhile, before finally deciding to base it on my favorite anime, PPGZ (ZOMG).

After some work, I'd say I finally have the very basics working, and I thought I'd share it with the biggest/only PPGZ community I know of.

http://www.sendspace.com/file/vwgxf5

So here's a VEEEEEERY early demo.

As you may guess by the placeholder sprites (The only sprites I happened to have laying around my harddrive with enough poses) this is far from complete. However don't be fooled by the limited gameplay of the demo, the engine is in place. There can be an infinite number of those platforms, and I'm free to add whatever effects to the player. It dosen't seem very PPGZ-esque right now, but it's very premature.

In case anyone cares, this was created in the C programming language, using the SDL libraries, and Dev-C++ as a compiler.

Now, for the real reason I'm posting this here: I suck at spriting, and need help in that department. I was hoping someone would be willing to help with the graphics part of the game. And, perhaps music, should I decide to include it. I'm really good for very little more than programming, and occasionally storywriting (Though I prefer to stay away from fanfiction, hence the breifness of this game's story)

So, anyone who cares, please say so. And if I posted in the wrong forum, the mods are capable of moving it I do believe.

Now that I've quoted myself, alot of this obviously dosen't apply here.
I know this is the right forum, and this is NOT the biggest/only PPGZ community I know of. Although my offer still stands if anyone here wants to help out/do all themselves with the spriting.
 
Well, the jumping felt just a tiny bit jerky at the top of the jump. Also, the running was a bit slow for my taste.
 
Uh oh, you're using Lazy Movement! Why not try making normal gravity like the rest of us? Some pseudocode for your convenience:

Code:
on jump {
yspeed=-20
}

yspeed+=1

There. Now make better jumping.

Signed,
Someone who is more experienced at making movement routines than you.
 
To anyone who still cares, I AM still working on this. In fact, I've set up a new, slightly further long beta for you all to play with for 30 seconds before it gets extremely boring.

http://www.sendspace.com/file/6ppp5r

I've improved alot of the code, I now only need to define a tile for it to appear on the map, tiles can use sprites, gravity/jumping is much smoother, and tiles are solid from all sides.
I might've done some other stuff, but I'm too lazy to figure it out.
 
Its still missing stuff for me.

Edit: Ok....so I got it and now what?

What does this have to with PPGZ?
 
I think it's Draykon PPGZ style.
I can't play it,it says the zlib.dll was not found even though it is in there.
 
You clearly missed the part of the first post that said "Placeholder sprites" I'm still getting Senku to sprite the girls, and all the other stuff just isn't done yet.
 
>> Aren't we all forgetting someone? (cept Draykon) I have to do all the spriting for it, and it's pretty hard at the size the sprites are, I'm so used to the SRB2 sized sprites. Anywho uh.. this project should be able to get somewhere.
 
Flying feels a bit weird. Can you make vertical flight slower? Also, when I hit a ceiling, I begin falling, rather than staying in air like I should (though pressing Up again fixes this).

Another small error is that you aren't reseting the Y velocity when you land on the floor. Whenever you walk off an edge, you use whatever Y velocity you had when you landed on the floor, whether it be moving up or down.
 
Not sure how many people actually care, but I'm updatin' anway.

www.freewebtown.com/Nitemare/PPGZQD.zip
(This time Senku uploaded it, really need to find somewhere consistent to upload)

This is the big one, level data has been moved to the file map01.txt. (Due to me being too lazy to port the old test arena, you've now a new one to play with) and horizontal level scrolling has been implimented (In the process, I had to rewrite alot of the collision data, meaning alot of bugfixes) I've also fixed quite a few bugs/oddities. The current verion has no bugs I'm aware of. To anyone who wishes to make a level, here's the basic format:
tile - Tile header, preceed every new tile with this.
xpos - The X position of the left side of the tile
ypos - The Y positon of the top of the tile
heit - The height of the tile
widt - The width of the tile
xtil - This should correspond with the X position of the left side of the point on the spritesheet in which to begin taking sprite data.
ytil - See xtil
 
Status
Not open for further replies.

Who is viewing this thread (Total: 0, Members: 0, Guests: 0)

Back
Top