A NEW FORM OF CHARECTER - SKINS

Sketchzelle

Note To Self: Make Levels Detailed
✨ Collaborator ✨
srb20001.png

Say Hello To Older Miles! He May Not Be A Charecter, But He Sure Looks Like One!
He Was Created With A Change Of The Normal Texture
How This Was Done:
STEP 1: Get A Sprite Editing Software (Aseprite Is Reccomended)
STEP 2: Edit The Texture Of What Thing You Want To Change (Any Parts You Want A Color Change For, Make Green)
STEP 3: Make Sure To Edit The Blend Texture (The Blend Texture Is White Shading Replacing The Green Of The Normal Texture.
Boom! A Custom Skin!
srb20001.gif

It Certainly Is A Nice Alternative For Those Who Dont Know How To Make Charecters
Do Note That The Custom Textures Can Only Be Seen When Using OpenGL With Models On!

Here Are The Older Miles Textures For Playability (People Can Also See Your Custom Textures Too!)
Moderator Notice:
snip

If You Do Not Edit The Blend Texture, The Colors Will Apear Wrong In Wrong Places
 
Last edited by a moderator:
Hey, I removed the edited textures from your post. Sure, they come with the game, but still...



Just want to clear up some stuff:
STEP 1: Get A Sprite Editing Software (Aseprite Is Reccomended)
What you're doing here is replacing textures. You don't need a sprite editing software when it comes to textures - you can use pretty much any image editing software. Hell, a 3D modeler tool may come with an UV editor just for this.

STEP 2: Edit The Texture Of What Thing You Want To Change (Any Parts You Want A Color Change For, Make Green)
It doesn't have to be green. You can use pretty much any color when it comes to the base texture.
The recoloring comes from the blend texture.
STEP 3: Make Sure To Edit The Blend Texture (The Blend Texture Is White Shading Replacing The Green Of The Normal Texture.
Boom! A Custom Skin!
This blend texture tells the game what parts of the UV map should be replaced with colors appropiate to the current player's skin, following the grayscale gradient as close to the current color as possible.

People Can Also See Your Custom Textures Too!
That's not true.
Models (and their textures) are purely clientside - only you will see your own changes. Sure, in an online game you'll see other Tails users wearing your edited texture, but they won't see it since their game will not have the same changes as you.


I personally wouldn't go calling a texture replacement a character nor a skin, by the way.
Creating a proper character itself takes a little more work than just recoloring a bunch of images.
What you're doing here would be more easily labelled as a "recolor", or a sprite/texture replacement job.


Most of this info is taken from this page , from common knowledge, and from asking in the SRB2 Discord.
 

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top