that mod uses 2.2.9's spritexscale and spriteyscale functions, which can emulate squashing and stretching if used correctly. note, however, that it's spritex/yscale. it doesn't affect models, sadly.
i understand, but things like sprite rotation affect models just as much as they affect sprites, so I would still consider it a bug that models dont really replicate stretching at all.
Post automatically merged:
like x could control x and z and y could do just y
simple
that mod uses 2.2.9's spritexscale and spriteyscale functions, which can emulate squashing and stretching if used correctly. note, however, that it's spritex/yscale. it doesn't affect models, sadly.
i understand, but things like sprite rotation affect models just as much as they affect sprites, so I would still consider it a bug that models dont really replicate stretching at all.
Post automatically merged:
like x could control x and z and y could do just y
simple
There’s a fundamental difference between resizing a sprite and resizing a model. With a sprite, the game knows to move the x and y axis a certain distance and does that for all 8 rotations. Those same settings only account for two dimensions, x and y. Because 3D models have three dimensions, it has to deal with another dimension that needs to be resized. Although you say it’s as easy as giving the Z axis the same value as the X axis, the model probably wouldn’t look that great at all. Just because something would work in theory doesn’t mean it’s the best decision
Models don't support sprite scaling just yet, although it is possible to implement. If you don't wish to have the disparity, don't use the mod until the parity exists.
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