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A little Frustrated with SOCcing.

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Sykotic

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Alright, this SOC is supposed to make you spawn thok spheres on Jump, BUT it for some reason makes you going into your Special Ability 1 Frame whenever you do your Jump. Is someone willing to help me with this? I don't like the idea of Turning into SS upon Jumping. Thanks in advance *Bow*


Thing 245
MAPTHINGNUM = -1
SPAWNSTATE = 454
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 8
RADIUS = 2097152
HEIGHT = 4194304
MASS = 16
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 301994512



FRAME 1353
SPRITENUMBER = 60
SPRITESUBNUMBER = 65536
DURATION = 8
NEXT = 314
ACTION A_ChangeColorAbsolute
VAR1 = 1
VAR2 = 0



FRAME 454
SPRITENUMBER = 60
SPRITESUBNUMBER = 65536
DURATION = 1
NEXT = 1352
ACTION None
VAR1 = 1
VAR2 = 0


FRAME 1352
SPRITENUMBER = 60
SPRITESUBNUMBER = 65536
DURATION = 0
NEXT = 1353
ACTION A_FindTarget
VAR1 = 0
VAR2 = 0

FRAME 13
SPRITENUMBER = 1
SPRITESUBNUMBER = 20
DURATION = 1
NEXT = 14
ACTION A_SpawnObjectRelative
VAR1 = 0
VAR2 = 245

FRAME 14
SPRITENUMBER = 1
SPRITESUBNUMBER = 20
DURATION = 1
NEXT = 15
ACTION A_SpawnObjectRelative
VAR1 = 0
VAR2 = 245

FRAME 15
SPRITENUMBER = 1
SPRITESUBNUMBER = 20
DURATION = 1
NEXT = 16
ACTION A_SpawnObjectRelative
VAR1 = 0
VAR2 = 245


FRAME 16
SPRITENUMBER = 1
SPRITESUBNUMBER = 20
DURATION = 1
NEXT = 13
ACTION A_SpawnObjectRelative
VAR1 = 0
VAR2 = 245
 
FRAME 13
SPRITENUMBER = 1
SPRITESUBNUMBER = 20
DURATION = 1
NEXT = 14
ACTION A_SpawnObjectRelative
VAR1 = 0
VAR2 = 245

FRAME 14
SPRITENUMBER = 1
SPRITESUBNUMBER = 20
DURATION = 1
NEXT = 15
ACTION A_SpawnObjectRelative
VAR1 = 0
VAR2 = 245

FRAME 15
SPRITENUMBER = 1
SPRITESUBNUMBER = 20
DURATION = 1
NEXT = 16
ACTION A_SpawnObjectRelative
VAR1 = 0
VAR2 = 245


FRAME 16
SPRITENUMBER = 1
SPRITESUBNUMBER = 20
DURATION = 1
NEXT = 13
ACTION A_SpawnObjectRelative
VAR1 = 0
VAR2 = 245
The spritesubnumber refers to which frame it's using. Here you are using frame 20, which for Sonic is SuperSonic. You'll want to use the spinning frames (forget which those are)
 
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