A Few Questions

Feel free to answer any of them or none of them, I just don't wanna make multiple threads

1. How do you prevent super sonic from turning into normal sonic when the level is completed?

2. If not, can you make the screen go black and how?

3. Can you override sonic's rolling animation in the zoom tubing process and set it to full sprint(super sonic) forward anim? If so, how?

Thanks in advance
 

A'Dilla

For The Win!
Feel free to answer any of them or none of them, I just don't wanna make multiple threads

1. How do you prevent super sonic from turning into normal sonic when the level is completed?

2. If not, can you make the screen go black and how?

3. Can you override sonic's rolling animation in the zoom tubing process and set it to full sprint(super sonic) forward anim? If so, how?

Thanks in advance
1. You can’t prevent it (Unless if you use Uilties and type in “superon” I think)
2. Not sure but no you can’t
3. Sonic is in force roll in that section, I’m guessing you can with a simple script or replace the ROLL animations with the running sprite (It may cause problems in net games if you do it) but theres no unmodivied way to do it

Hopefully this helps. And if it is possible to do one of the questions you asked someone please correct me
 

Rapidgame7

scripting bee
okay none it is >:)



1) You can't. I haven't tried myself but you can probably force the player to go super again, anyways.
2) With the HUD, you can!
1627256396237.png

You can fade the screen to black with this function. Alternatively, you can overlay a black graphic and gradually make it opaque.
3) Theoretically, yes. Just change the player object's state to running, only if the player isn't already using that state. Something similar to player.mo.state = S_PLAY_RUN.
 

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