A few questions

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Jellybones

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If I'm making a mod, and I have a custom character, how do I get it to automatically be playable when you play the mod? Also, how do I change the music for the title screen in my mod? Also, I tried searching this but the only thing search gives me are the newest topics that have been created. Do I have to do anything to my levels for them to compatible with SRB2ME? Or do I keep them the same way?
 
Jellybones69 said:
I have a custom character, how do I get it to automatically be playable when you play the mod?
What do you mean? Do you want it to be selectable, or do you want to force the person to choose that character for a particular level? If you mean the first thing, then check out this link: http://wiki.srb2.org/wiki/Character_WAD#OBJCTCFG. The OBJCTCFG of a WAD will be the part that tells SRB2 where to put the character in the character selection.
If you mean the later, then you have to edit your level headers. Link: http://wiki.srb2.org/wiki/Level_Header.

Jellybones69 said:
Also, how do I change the music for the title screen in my mod?
Make a new O_TITLES lump in your wad from whatever music you want to use. If you have a midi version of your title, then you can put a D_TITLES lump as well.

Jellybones69 said:
Do I have to do anything to my levels for them to compatible with SRB2ME? Or do I keep them the same way?
Yes, you will have to convert them. Don't worry though, when SRB2ME comes out, there will be a 1.09.4 to SRB2ME converter. SSNTails made a topic about it some time ago, but I am sure it is outdated by now. So just wait until SRB2ME comes out.
 
Torgo said:
Jellybones69 said:
I have a custom character, how do I get it to automatically be playable when you play the mod?
What do you mean? Do you want it to be selectable, or do you want to force the person to choose that character for a particular level? If you mean the first thing, then check out this link: http://wiki.srb2.org/wiki/Character_WAD#OBJCTCFG. The OBJCTCFG of a WAD will be the part that tells SRB2 where to put the character in the character selection.
If you mean the later, then you have to edit your level headers. Link: http://wiki.srb2.org/wiki/Level_Header

What I mean is, I want my character to come with my mod. But I only want him to be available in mutliplayer.
Thanks for the other two answers.
 
Oh, I see. Well that might be a bit of a challenge to explain. I believe the order of the lumps are important. I would suggest looking at my SRB1 remake WAD, because it has the character and the levels in 1 wad. Try to have your lumps in a similar order as that WAD.
 
Torgo said:
Oh, I see. Well that might be a bit of a challenge to explain. I believe the order of the lumps are important. I would suggest looking at my SRB1 remake WAD, because it has the character and the levels in 1 wad. Try to have your lumps in a similar order as that WAD.


Is there a way to put my character directly into the mod? I already have a seperate wad file for the character, is it possible to just put it in using XWE?
 
To put your character in Mulyiplayer but not SinglePlayer, do everything you would do for a character but don't put in an OBJCTCFG file.
 
That is what I am saying. The srb1 remake wad has the character and levels all in one WAD, so look at that WAD in XWE and do a similar thing to your WAD.
 
Torgo said:
That is what I am saying. The srb1 remake wad has the character and levels all in one WAD, so look at that WAD in XWE and do a similar thing to your WAD.

I did. I looked at how it was done. But how do I put my character into the same wad?
 
If you're meaning if you can force a character into a mod then put all of the character things you need, and build everything else aroound it. IF anything else, could you explain it a it more, leaving out one word can result in an indefinition.
 
If your meaning your character in a different wad, then just add them both in.
 
Violo said:
If your meaning your character in a different wad, then just add them both in.


Nooooo. Ok, I want my character to come with the mod. So when I load the mod up, he is playable in multiplayer. But my character is in a separate wad. How would I put the character in the same wad?
 
Either EXE or batch file. Do you know how to make a batch file? You should of told us that before. D=
 
... I thought that the WAD would be enough to show you how to put a character into a level pack WAD and have it work. I guess I have to attempt to explain it.

Alright here is what you do. When you are sure you are finished with your levels, you open your Level WAD and select all the lumps and then press ctrl +c (this means you are going to copy something). Now you are going to need to open the character WAD. Paste the lumps after the character WAD stuff. After you did that, you are almost done, but you are going to want to move the MAINCFG of the level WAD to before the S_SKIN.

I think that is all you need to do. The reason why I say make sure you are done with the levels, is that when you open the WAD in SRB2 Doom Builder, it will capitalize every lump. If you run into problems, I think you should try to compare your WAD with the srb1 WAD and see if you might have misplaced a lump somewhere.
 
Chaos Knux said:
Jelly, are you talking about something Sonic.plr-ish?


Er, kind of. But my problem is solved now. I'm actually not going to have the character in the mod, but still have it come with it. Since I'm going to be updating the mod from time to time.

EDIT: How do edit the title screen's sky on the main menu for my mod?
 
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