Hello...I have a couple questions. First, there was a website which showed a detailed history of how srb2 was made from the 1.09.4 days (referring to the decision to use the doom engine for srb2 is one part I remember from it.) Does that website still exist in any form?
Secondly, I can't stand unlockables in video games, especially ones with online multiplayer capability. It discourages people from, say, hosting a server with mario koopa blast because not everybody will have it unlocked. IMO, all levels and cheats should be available from the beginning. The emblems can stay though, as a way to add replayability to the game; but they shouldn't be necessary to access everything else. So next major release (2.2.0) can you remove this anti-feature?
Secondly, I can't stand unlockables in video games, especially ones with online multiplayer capability. It discourages people from, say, hosting a server with mario koopa blast because not everybody will have it unlocked. IMO, all levels and cheats should be available from the beginning. The emblems can stay though, as a way to add replayability to the game; but they shouldn't be necessary to access everything else. So next major release (2.2.0) can you remove this anti-feature?