A couple of Questions of things and bosses

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Pyro the Magma Fox

Totally not using Hydreigon
1. Is it possible to make an object become another object and not just a different state?

2. Is it possible to only hurt the boss by having pushable objects land on it?
 
1. Not really, no, but you can fake this by getting the first object to spawn the second object by using some action such as A_SpawnObjectRelative, and then going to S_DISS immediately afterwards.

2. ...I have no idea if this is possible at all. Doesn't sound like it is to me, though maybe someone like Prime_2.0 or Nev3r might know better. =S
 
1. Maybe that might work!

2. I was gonna make a Koala Kong boss (Crash Bandicoot =P) where you have to push barrels onto the springs and if they hit him, the hurt him, but you can't normally attack him, that's why I asked
 
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