a character that gets better with each emerald collected

chipakpaka

Member
i'm trying to make a character that starts off slow but gets better with every emerald collected, is it possible to change stats like actionspd or jumpfactor using a lua script? if so, how do i do it?
edit: on that note, can you control how fast a character descends while gliding?
 
Last edited:
Yes, you can change actionspd and jumpfactor, I'll give you an example on how to change actionspd and jumpfactor, to change your actionspd or jumpfactor all you wanna do is do this code

addHook("PlayerThink", function(player)
if player.mo.skin == "yourskinnamehere" then
player.actionspeed = 30
if player.emeralds == 7 then
player.actionspeed = 60
end
end
end)

Well, i think that's not gonna work, but atleast try
 

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