Fawfulfan The Tortured Planet guy Nov 6, 2008 #1 I was just curious...what, according to SRB2 Doom Builder, defines an "unused sector"?[/b]
Scarbo the Black Sheep Furry Composer Nov 7, 2008 #2 There is data in the SECTORS lump for that sector, but no sidedef references that sector. In other words, it has data for a sector that doesn't exist.
There is data in the SECTORS lump for that sector, but no sidedef references that sector. In other words, it has data for a sector that doesn't exist.
Fawfulfan The Tortured Planet guy Nov 8, 2008 #3 Oh. Would that be because, for example, you had one big sector and two smaller included sectors that take up all of the big sector?
Oh. Would that be because, for example, you had one big sector and two smaller included sectors that take up all of the big sector?
A A-star now Known as Player 1.1 Nov 10, 2008 #4 no, then that wouldn't happen since the sector would cease to exist.
Scarbo the Black Sheep Furry Composer Nov 10, 2008 #5 This usually happens when the mapper frequently uses Merge Sectors or Join Sectors.
Mystic Member Nov 12, 2008 #6 Basically, it's cleaning up the WAD by finding a sector that has a number and data in the WAD file, but doesn't actually exist, and then deleting it.
Basically, it's cleaning up the WAD by finding a sector that has a number and data in the WAD file, but doesn't actually exist, and then deleting it.