If you were to increase the frame rate to 60 through source coding, you get some pretty wacky results:SRB2 Wiki said:A tic is a unit of time measurement used in SRB2, which is equal to 1/35th of a second. Because SRB2 runs at a framerate of 35 frames per seconds, a tic is the smallest unit of time that is discernible to the player. In SOCs and Lua scripts.
For One It Runs Like Shit At 35 FPS And Two It's Prone To Making SRB2 Run Like Hot GarbageHere we go again with the 60FPS.
In my personal opinion, the 35FPS are simply PERFECT, the 60FPS are smoother yeah, but are basically the same, i don't understand why does people say "60 FpS aRe bEtTeR" when are the same, i don't know about code, but i think the 35FPS are way BETTER than 60FPS, the 35 ones fits more with SRB2.
And... could you say me WHY don't you like 35FPS even if are the SAME thing?
Framerates do matter in a Sonic game, since higher framerate creates a lower input latency, higher space for reaction, and a less nauseating experience for those who aren't used to SRB2's 35fps.Here we go again with the 60FPS.
In my personal opinion, the 35FPS are simply PERFECT, the 60FPS are smoother yeah, but are basically the same, i don't understand why does people say "60 FpS aRe bEtTeR" when are the same, i don't know about code, but i think the 35FPS are way BETTER than 60FPS, the 35 ones fits more with SRB2.
And... could you say me WHY don't you like 35FPS even if are the SAME thing
This only applies when the game itself is doing its stuff at a high tick rate.higher framerate creates a lower input latency, higher space for reaction