Modern gamers have become too powerful. On average, 100% of a game's content will have been discovered, and released to the internet within 24 hours of a new game's release. One could say that these games lack enough "depth" for modern gamers.
So what's the cheapest way to add depth? Add another dimension of course!
Of course, that's alot easier said than done. Our reality only has 3 spatial dimensions (Note I said spatial, no "ZOMG TIME IS A DIMENSION" posts plz) Hence we have to make one up. It's not as bad as we think though, we're already sortof pushing it by presenting a 3D plane on a 2D surface (The TV screen) We need only invent D4 (The fourth dimension) as something that can be easily presented in a 3D plane, which is translated into a 2D image.
Gameplay wise, the player would be permitted to move freely across D4, with perhaps some random limitation to be decided by the game designer. Objects across D4 would appear to fade away, with perhaps a slight tint of red or blue, to note the player of which direction. The player would only be solid to objects on or near his position on D4.
4D gameplay would at first be puzzle based, but if it caught up, it could evolve into platformers, racing games, and other such games. Though there would be little advantage to a 4D RPG.
It seems at first like a cheap gimmick, but if it were to catch on, it could bring about an era of incredibly deep games. What I feel makes them particularly challenging, is, to a degree, it requires the player to think on a higher plane than naturally intended, which could make for a particularly fun, and challenging game.
So, what do y'all think of this idea? Am I crazy, or what?
So what's the cheapest way to add depth? Add another dimension of course!
Of course, that's alot easier said than done. Our reality only has 3 spatial dimensions (Note I said spatial, no "ZOMG TIME IS A DIMENSION" posts plz) Hence we have to make one up. It's not as bad as we think though, we're already sortof pushing it by presenting a 3D plane on a 2D surface (The TV screen) We need only invent D4 (The fourth dimension) as something that can be easily presented in a 3D plane, which is translated into a 2D image.
Gameplay wise, the player would be permitted to move freely across D4, with perhaps some random limitation to be decided by the game designer. Objects across D4 would appear to fade away, with perhaps a slight tint of red or blue, to note the player of which direction. The player would only be solid to objects on or near his position on D4.
4D gameplay would at first be puzzle based, but if it caught up, it could evolve into platformers, racing games, and other such games. Though there would be little advantage to a 4D RPG.
It seems at first like a cheap gimmick, but if it were to catch on, it could bring about an era of incredibly deep games. What I feel makes them particularly challenging, is, to a degree, it requires the player to think on a higher plane than naturally intended, which could make for a particularly fun, and challenging game.
So, what do y'all think of this idea? Am I crazy, or what?