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camo man said:They weren't randomly placed in a line, it wad supposed to look like something had caught on fire. I personally think that this is a kind crappy level even though I started mapping this morning.KingofFlames said:By not rightly used, I mean they were just randomly placed in a line.
Although you're right that he should use that, I found the link quite easily. I't's in the exact middle of the page if you scroll down a little.sontails said:I think you should use srb2fhh.Could you?Because sendspace stays on a screen like nothing.
No problem. I'll be looking forward to the next version of the wad.camo man said:Okay I will.TimberWolf said:camo man said:They weren't randomly placed in a line, it wad supposed to look like something had caught on fire. I personally think that this is a kind crappy level even though I started mapping this morning.KingofFlames said:By not rightly used, I mean they were just randomly placed in a line.
Try changeing the textures to be less bright, remove a few of the enemies (and space them out), add a few more corridors (as well as widen all of them), put the emeralds in secret areas that you have to actually explore to find ways into (as well as possibly put them in places where you've got to break the walls down), make Shadow more useful and fix the floor at the end.
Also, add a space section where you have to go as Super Sonic, possibly with floating platforms and and random walls for those that like to use Tails or Knuckles.
I would like to thank all of you for your coments, they will help me become a better level wader in the long run.
Just wondering (not wanting to rush you or anything, or sounding impatient) but when is the next version gonna be available? Or is it in the first post?camo man said:Most of this is fixed (not all sectors are closed in new version) in the new version.BlueZero4 said:I'm dying here! Too........many................unclosed...........sectors. Too.................many............chaos...........emeralds. Too.........many................enemies.
Seriously:
1) Why do newbs always delete a linedef, thinking that it's not supposed to be there and they've "cleaned up". Folks, only delete stray linedefs, and never create stray linedefs. It makes your level look awful.
2)Make your chaos emeralds either A)Harder to get or B)Nonexistant.
3)I had a harder time killing the enemies when they were seperate than clumped. Delete every other enemy, keeping them evenly spaced.
Okay. At least you're working on it. DO your best and keep trying, but don't give up.camo man said:I hope it's gonna be out soon, I;ve finsihed the design of the level (I totally started from scratch) but it's having texture errors.TimberWolf said:Just wondering (not wanting to rush you or anything, or sounding impatient) but when is the next version gonna be available? Or is it in the first post?camo man said:Most of this is fixed (not all sectors are closed in new version) in the new version.BlueZero4 said:I'm dying here! Too........many................unclosed...........sectors. Too.................many............chaos...........emeralds. Too.........many................enemies.
Seriously:
1) Why do newbs always delete a linedef, thinking that it's not supposed to be there and they've "cleaned up". Folks, only delete stray linedefs, and never create stray linedefs. It makes your level look awful.
2)Make your chaos emeralds either A)Harder to get or B)Nonexistant.
3)I had a harder time killing the enemies when they were seperate than clumped. Delete every other enemy, keeping them evenly spaced.