sonicth033
Member
I play Ring Racers with 3D models (big fan of the saturn era vibe), but not a lot of character mods have 3D model support. So, I've decided to take the opportunity to teach myself a skill and start learning how to make low-poly character models (Shoutout to Crashsune Academy's tutorials on youtube). My initial plan is to just try and model some existing character mods, but down the line I may branch out and try to make some of my own mods from scratch. I'm in the minority of people who feels less overwhelmed about 3d modeling than sprite art, so we'll see how that turns out lol
The only problem is, I'm struggling to find resources about modeling for Ring Racers specifically. The only thing I've found is fznmeatpopsicle's "Blender-Only SRB2K 3d model import," but it's unclear to me how much of this tutorial carries over to DRRR.
So, here are my many questions:
1. Can I import character models from the game files directly to blender to use as references? And if so, how? There's 3 files associated with each file (.md3, .png, and blend.png), and I'm not sure which of those are relevant to blender importing.
2. Is it recommended to import an existing character to blender to obtain the DRRR standard kart's model, or is there a better resource for that? fznmeatpopsicle's tutorial included a kart template, but I'm assuming that the model may have changed since SRB2K.
3. I understand that the DOOM engine handles color differently, and that the standard color is typically a specific shade of green. Is this something that I would need to understand better for modeling, or is this exclusive to sprites?
4. I've heard some mention of the 3d rendering engine potentially changing in the future. Is this true? And if so, what exactly does that mean for existing model mods?
5. fnzmeatpopsicle's tutorial shows two different methods of animating models: Rigged, and Rig-less. Is there a noticeable difference in quality between these two methods? And which of these methods are used for the characters in the base game? I've heard that rigging is very complicated, and while I want to focus on making quality content, I would hate to choose the harder option if the difference in the end results are negligible.
6. Do you have any additional resources you'd recommend to me for learning DRRR modding?
If I think of any more questions, I'll add them below. And, if I get proficient enough with this, I'd love to make an updated comprehensive tutorial on DRRR blender modeling for the community.
Thanks!
The only problem is, I'm struggling to find resources about modeling for Ring Racers specifically. The only thing I've found is fznmeatpopsicle's "Blender-Only SRB2K 3d model import," but it's unclear to me how much of this tutorial carries over to DRRR.
So, here are my many questions:
1. Can I import character models from the game files directly to blender to use as references? And if so, how? There's 3 files associated with each file (.md3, .png, and blend.png), and I'm not sure which of those are relevant to blender importing.
2. Is it recommended to import an existing character to blender to obtain the DRRR standard kart's model, or is there a better resource for that? fznmeatpopsicle's tutorial included a kart template, but I'm assuming that the model may have changed since SRB2K.
3. I understand that the DOOM engine handles color differently, and that the standard color is typically a specific shade of green. Is this something that I would need to understand better for modeling, or is this exclusive to sprites?
4. I've heard some mention of the 3d rendering engine potentially changing in the future. Is this true? And if so, what exactly does that mean for existing model mods?
5. fnzmeatpopsicle's tutorial shows two different methods of animating models: Rigged, and Rig-less. Is there a noticeable difference in quality between these two methods? And which of these methods are used for the characters in the base game? I've heard that rigging is very complicated, and while I want to focus on making quality content, I would hate to choose the harder option if the difference in the end results are negligible.
6. Do you have any additional resources you'd recommend to me for learning DRRR modding?
If I think of any more questions, I'll add them below. And, if I get proficient enough with this, I'd love to make an updated comprehensive tutorial on DRRR blender modeling for the community.
Thanks!
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