Well there is the opengl port that allows you to use the md2 models.If I understand right, they were never officially a part of SRB2 to begin with. A mod of some sort was made for 3D models at some point I believe, but those were for pre 2.0 versions... and well, compatibility issues make them useless in later versions unless I'm missing something.
If I understand right, they were never officially a part of SRB2 to begin with. A mod of some sort was made for 3D models at some point I believe, but those were for pre 2.0 versions... and well, compatibility issues make them useless in later versions unless I'm missing something.
What about Bagjac? He made a SU md2 model pack.Though the models aren't exactly great, we don't have any professional modellers here willing to try so nobody has been able to make anything better than a rather blocky Sonic yet.
What about Bagjac? He made a SU md2 model pack.
http://www.youtube.com/watch?v=uuxwLUYd5Zc
Though the models aren't exactly great, we don't have any professional modellers here willing to try so nobody has been able to make anything better than a rather blocky Sonic yet.
Eh, it's okay, it looks a little weird though, but that's down to SRB2 more than anything.
This video also proves that our frames method of animation is poor, I wonder if we can use motion paths instead of frames...
You know we can add interpolation on mesh animations, right?
It was a joke.There ya go. Somebody asked the question.
There ya go. Somebody asked the question.
Praise me.
But I already do, sir.Praise me.