Jay
I'm lazy, let's face it
While I was looking at the custom texture tutorial, I read here and here that SRB2 supports flats anywhere from 32x32 to 2048x2048 resolution. However, I tried converting a 32x32 texture to Doom Flat (Paletted) in SLADE, and nothing happened. I also tried "Convert to Doom Flat" in XWE, but that resized it to 64x64.
So, the Wiki says neither SLADE nor XWE support 32x32 flats -- however, none of the other lump editors listed support them either... How would I go about making them, then? If I can't, what's the purpose of them being supported in SRB2?
So, the Wiki says neither SLADE nor XWE support 32x32 flats -- however, none of the other lump editors listed support them either... How would I go about making them, then? If I can't, what's the purpose of them being supported in SRB2?